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Subject Item
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rdf:type
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rdfs:label
Tripwire Tripwire
rdfs:comment
Full: When Tripwire is triggered, all nearby foes are struck for 5...17 piercing damage. Any Crippled foes are knocked down. Tripwire ends after 90 seconds. While activating this skill, you are easily interrupted. Concise: (90 seconds.) Deals 5...17 piercing damage to nearby foes. Causes knock-down to Crippled foes. Easily interrupted. __TOC__ Because his father was a career naval officer, Tripwire went to high school in Yokosuka, Japan. However, he dropped out to spend two years in a zen monastery, pondering the meaning of life. He was evicted for multiple accidents due to his clumsiness. Tripwire joined the army at age 19, and claims to have received spiritual awakening on the grenade range. He is proficient with all NATO and Warsaw Pact explosives, detonators, ignition initiators and blasting machines, and is a qualified expert with the M1911A1 Auto Pistol. A tripwire is a passive triggering mechanism. Typically, a wire or cord is attached to some device for detecting or reacting to physical movement. A tripwire may be a wire attached to one or more mines — normally bounding mines and the fragmentation type — in order to increase their activation area.[citation needed]. Alternatively, tripwires are frequently used in boobytraps, whereby a tug on the wire (or release of tension on it) will detonate the explosives. TRIPWIRE is an accident waiting to happen. He’s clumsy, jittery, all thumbs and a nervous wreck around people, unless he’s working with high explosives. Then he’s calm and collected, with the skill and precision of a surgeon. He spent two years in a Zen monastery, pondering the meaning of life, until he was expelled for breaking too many dishes and spilling every liquid in sight. Determined to make something of his shortcomings, he joined the Army and found his calling on the grenade range. Something about setting off explosives and watching bombs bursting in the air relaxes him. Hard to believe for a guy who seems to trip over air. Obtained by re-vaulting the Diamond Flush Collection in New York and can be purchased from Marketplace. It also can be gifted via Free_Gift boost page. Tripwires are traps encountered in Dragon Age: Origins. Moving across the wire will trigger an effect, whether it is a ballista firing, a barrel exploding or just plain damage to a party member. The name Tripwire refers to several versions of the same character. * Tripwire (RAH) * Tripwire (IDW) * Tripwire (Renegades) Tripwires are located in Tirannwn. They appear as two rocks very close together with a wire running between them. There are also four miniature crossbows (twigs) pointing at them. Place the cursor between the rocks to find a tripwire, then step over. If a trap is triggered, double damage splats of up to 500+ will hit, as well as applying a poison condition. Protect from Missiles is ineffective. Tripwires are a type of sophisticated trap that involves cords tied between two nearby surfaces (i.e. trees & thin corridors) with an explosive charge set on surfaces. The explosive are detonate when the wire has been tampered with in any way, most commonly being tripped over or walked into.
owl:sameAs
dbr:Tripwire
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35
dcterms:subject
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Twipwire
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使用すると
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Overlord Card
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A tripwire.
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0
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1
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88
n111:
EOD
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15
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Yes
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Overlord
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Hibbing, Minnesota
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270
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Traps come in various guises.
n141:
Galactic Hunters
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DJ01
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Landmines; Anti-Bomb robot; 820 Selective-Fire, Long-range fully-automatic assault rifle
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n2: Tripwire
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Play this card when a hero enters an empty space during a move action. He tests . If he fails, he must end his move action .
n24:
Trap Boosts
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Yes
n109:
Plague City Part 4 Released
n39:
E-6/ Staff Sergeant
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『モンスターを捕まえフェローシップ戦術スキルを使用できるよう注意深く置かれた罠。罠は戦いの前に仕掛けられ、60秒後に消滅する レベル40以下の標的に対して最も効果的』 A wire strung between walls or small pieces of wood.
n119:
synopsis
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2004-09-20
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Tormod Skoog
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+10 fight defense skill Pull the wire to trigger a damage effect or to make objects surrounding it animate .
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The Long Road (Origins) The Tower of Ishal Ruins Upper Level n100: The Dead Trenches Lower Ruins Ostagar/Return to Ostagar
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Triannwn
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2
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ハンター
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Trap
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Basic
n14:abstract
Tripwires are a type of sophisticated trap that involves cords tied between two nearby surfaces (i.e. trees & thin corridors) with an explosive charge set on surfaces. The explosive are detonate when the wire has been tampered with in any way, most commonly being tripped over or walked into. Tripwires are traps encountered in Dragon Age: Origins. Moving across the wire will trigger an effect, whether it is a ballista firing, a barrel exploding or just plain damage to a party member. Because his father was a career naval officer, Tripwire went to high school in Yokosuka, Japan. However, he dropped out to spend two years in a zen monastery, pondering the meaning of life. He was evicted for multiple accidents due to his clumsiness. Tripwire joined the army at age 19, and claims to have received spiritual awakening on the grenade range. He is proficient with all NATO and Warsaw Pact explosives, detonators, ignition initiators and blasting machines, and is a qualified expert with the M1911A1 Auto Pistol. A tripwire is a passive triggering mechanism. Typically, a wire or cord is attached to some device for detecting or reacting to physical movement. A tripwire may be a wire attached to one or more mines — normally bounding mines and the fragmentation type — in order to increase their activation area.[citation needed]. Alternatively, tripwires are frequently used in boobytraps, whereby a tug on the wire (or release of tension on it) will detonate the explosives. Soldiers sometimes detect the presence of tripwires by spraying the area with Silly String. It will settle to the ground in areas where there are no wires; if there are any, the string will be suspended in the air but not set them off due to its light weight. It is being used by U.S. troops in Iraq for this purpose. [2012,2013] New technologies have been recently deployed to detect tripwires. Green laser line generators are now used to illuminate & detect trip & command wires. The bright laser line creates a fluorescence that can be seen by the bomb tech. Z-Bolt C-TRIP-10G Green Dot & Line Laser Now in use by Navy EOD [in the Afghan theater], FBI, DEA, Municipal & State Police Bomb Squads and Hazardous Device Teams. Tripwires are located in Tirannwn. They appear as two rocks very close together with a wire running between them. There are also four miniature crossbows (twigs) pointing at them. Place the cursor between the rocks to find a tripwire, then step over. If a trap is triggered, double damage splats of up to 500+ will hit, as well as applying a poison condition. Protect from Missiles is ineffective. Full: When Tripwire is triggered, all nearby foes are struck for 5...17 piercing damage. Any Crippled foes are knocked down. Tripwire ends after 90 seconds. While activating this skill, you are easily interrupted. Concise: (90 seconds.) Deals 5...17 piercing damage to nearby foes. Causes knock-down to Crippled foes. Easily interrupted. __TOC__ Obtained by re-vaulting the Diamond Flush Collection in New York and can be purchased from Marketplace. It also can be gifted via Free_Gift boost page. TRIPWIRE is an accident waiting to happen. He’s clumsy, jittery, all thumbs and a nervous wreck around people, unless he’s working with high explosives. Then he’s calm and collected, with the skill and precision of a surgeon. He spent two years in a Zen monastery, pondering the meaning of life, until he was expelled for breaking too many dishes and spilling every liquid in sight. Determined to make something of his shortcomings, he joined the Army and found his calling on the grenade range. Something about setting off explosives and watching bombs bursting in the air relaxes him. Hard to believe for a guy who seems to trip over air. The name Tripwire refers to several versions of the same character. * Tripwire (RAH) * Tripwire (IDW) * Tripwire (Renegades)
Subject Item
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