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Subject Item
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Seaside Skirmish
rdfs:comment
Seaside Skirmish is one of the first two maps that were already available in the closed beta. It features a tall climbable Lighthouse which is on the main street at the end of the village. Nationals and Royals both start on outlying farm points before rushing to claim the two centre points. The map is extremely open and ideal for jeeps, tanks and planes. Although the map makes for great tank skirmishes and aerial dogfights, its long distances and lack of cover make it extremely hard for infantry, not just to get around, but to survive and win on a whole. Seaside Skirmish is a map featured in Battlefield Heroes.
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n33:
Infantry/Vehicle
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n6: n7: n30: n36:
n13:
PC
n31:
Battlefield Heroes
n10:
Seaside Skirmish
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n14:wikiPageUsesTemplate
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n25:
Plains
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Conquest
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n29:
n21:
Unknown
n20:
Royal Army vs. National Army
n17:abstract
Seaside Skirmish is a map featured in Battlefield Heroes. Seaside Skirmish is one of the first two maps that were already available in the closed beta. It features a tall climbable Lighthouse which is on the main street at the end of the village. Nationals and Royals both start on outlying farm points before rushing to claim the two centre points. The map is extremely open and ideal for jeeps, tanks and planes. Although the map makes for great tank skirmishes and aerial dogfights, its long distances and lack of cover make it extremely hard for infantry, not just to get around, but to survive and win on a whole. Another resulting threat of the map's large open fields coupled with covered secluded out of way places are Commandos with Sniper Rifles. The most obvious camping place is the towering lighthouse at the end of the village, but this is very exposed to return fire from both the ground and the air. Added to that, the ladder up the structures cliff-side is long and lacking protection, not to mention directly in the view of another well-used sniper position, a remote untravelled hill parallel to the lighthouse on the National side of the map. This point has a good cover of trees, good views and a building with a raised balcony. Another well frequented sniping den of both factions is the low cliffs to the south of the Village flag as it has sweeping views over most of the map when followed around and is easy for a commando to simply disappear if confronted by hostile infantry or vehicles. It has been said that tanks are a near unstoppable force on this map. The best chance infantry have to take them on is the slightly-cluttered urban setting, that is, the village. Gunners with Tank Busters should gain height so they are less likely to be seen and can't be run over, in other words, getting on top of buildings or at least ascending a balcony. Heroes without ranged anti-tank weapons (Commandos and Soldiers) can find shelter much more easily and are less likely to be run over. Their infantry AT weapons act much more effectively at close quarters.