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Subject Item
n2:
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Limit Break (Final Fantasy XIV)
rdfs:comment
The limit gauge can be increased faster by performing actions determined as "fine play", such as stunning an enemy, casting a skill, or healing a party member who is near death. Light parties (parties containing between four and seven players) have access to one limit gauge, meaning they are only able to use Level 1 limit breaks when it is filled. A full party (a party of eight players) have two limit gauges. During dungeon raids, reaching the last boss of the dungeon adds an extra limit gauge, making a total of two gauges for light parties, and three gauges for full parties. During Trials, IE Dungeons with a single boss and nothing else, said fight is considered the "Final Boss". Starting with 3.0, level 3 Limit Breaks can only be performed with a job crystal equipped.
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n20:abstract
The limit gauge can be increased faster by performing actions determined as "fine play", such as stunning an enemy, casting a skill, or healing a party member who is near death. Light parties (parties containing between four and seven players) have access to one limit gauge, meaning they are only able to use Level 1 limit breaks when it is filled. A full party (a party of eight players) have two limit gauges. During dungeon raids, reaching the last boss of the dungeon adds an extra limit gauge, making a total of two gauges for light parties, and three gauges for full parties. During Trials, IE Dungeons with a single boss and nothing else, said fight is considered the "Final Boss". Starting with 3.0, level 3 Limit Breaks can only be performed with a job crystal equipped. Additionally, when King Thordan begins casting Ultimate End during the final battle of Final Fantasy XIV: Heavensward and each member of the Heaven's Ward starts fighting the player party, they gain their own Limit Break gauge, which is increased whenever they enter the "Battle Fever" status, based in how much damage they deal, and determines the power of Ultimate End, used once they're all defeated. However, if the party manages to properly avoid damage, they lose the Battle Fever status and part of their limit break gauge.