"A DAMAGE_BONUS_* constant indicating the amount of bonus damage from this effect."@en . . . . . "NWN2 also has a paramater for racial type which comes after nDamageType. By default, it is set to -1, however if you want a specific damage increase against a specific race it's the place to enter a RACIAL_TYPE constant."@en . "The EffectDamageIncrease() NWScript command creates a damage increase effect, an effect that will increase the damage inflicted in combat by whatever it is applied to. This effect can only be meaningfully applied to creatures, and it should be applied temporarily or permanently (not instantly)."@en . "int nDamageType"@en . . "NWN2 also has a paramater for racial type which comes after nDamageType. By default, it is set to -1, however if you want a specific damage increase against a specific race it's the place to enter a RACIAL_TYPE constant."@en . "A DAMAGE_TYPE_* constant indicating the damage type of the bonus damage."@en . "EffectDamageIncrease"@en . "DAMAGE_TYPE_MAGICAL"@en . "The EffectDamageIncrease() NWScript command creates a damage increase effect, an effect that will increase the damage inflicted in combat by whatever it is applied to. This effect can only be meaningfully applied to creatures, and it should be applied temporarily or permanently (not instantly)."@en . "int nBonus"@en . . "EffectDamageIncrease"@en .