. . . "65"^^ . . . . . "Based on a creature from the fantasy role playing game called Dungeons and Dragons, they are a race of intelligent humanoid mushrooms."@en . . . . . "There are strange creatures deep beneath the earth. It was on the borders of vast underground lakes that the Khazad met one of the most unusual, the Myconid. The Myconid tend to their glowing fungi forests and live quiet lives far from the sun. But late in the Age of Rebirth, if the Khazad need their strength (and their intoxicating spore clouds) the Myconid will come and fight beside those that befriended them in the underhome."@en . . . . "10"^^ . "84"^^ . . . "9"^^ . . . . . "9"^^ . "10"^^ . . . . "12"^^ . "There are strange creatures deep beneath the earth. It was on the borders of vast underground lakes that the Khazad met one of the most unusual, the Myconid. The Myconid tend to their glowing fungi forests and live quiet lives far from the sun. But late in the Age of Rebirth, if the Khazad need their strength (and their intoxicating spore clouds) the Myconid will come and fight beside those that befriended them in the underhome."@en . . "9"^^ . "-"@en . . . . . . . . . "2"^^ . "Myconids are a race of fungal humanoids encountered as enemies in Random Kingdom III. They have the body of a slender, tall (and slightly scaled-up) human, yet their blue skin covers not flesh, but a fungal mass. Their faces are not differentiated, instead being stems of equal thickness as the neck. A large mushroom cap adorns their heads like a rice straw hat. Their hands and feet are big and unlike a human's, resembling more a grubby paw of roots. Unlike the Mykonosi from which they spring, Myconids are mobile and will use meelee attacks against the player. Their only other method of attack is to shoot Spores at the player, which have a severe psychedelic effect."@en . . "121"^^ . . "-"@en . . . "113"^^ . . . "64"^^ . "Myconids, or \"Fungus men,\" are insidious fungal menaces from the Feywild caverns polluted by the fomorians. Myconids strive only to spread across their territories, contaminating those places with its presence. The Oasis of the Stone King, where Drizzt Do'Urden once dwelt, was home to a small community of myconids. The myconids communicate telepathically, using spores which they blow from their mouths. Variants of these spores can also be used offensively, although they are not violent creatures and have, in fact, been known to share their territory. A group of about 370 myconids dwell in the Lowerdark city of Fluvenilstra under the leadership of Meln, their sovereign. Although the myconids appear to do nothing, they actually control the city's defense force of shambling mounds, phantom fungi, assassin vines and other plant monsters. Colonies of myconids are also known to make their homes within the giant fungus known as Araumycos."@en . . . . "Mazurka"@en . "96"^^ . . "night"@en . "Foul"@en . . . "Myconids are a race of fungal humanoids encountered as enemies in Random Kingdom III. They have the body of a slender, tall (and slightly scaled-up) human, yet their blue skin covers not flesh, but a fungal mass. Their faces are not differentiated, instead being stems of equal thickness as the neck. A large mushroom cap adorns their heads like a rice straw hat. Their hands and feet are big and unlike a human's, resembling more a grubby paw of roots. Unlike the Mykonosi from which they spring, Myconids are mobile and will use meelee attacks against the player. Their only other method of attack is to shoot Spores at the player, which have a severe psychedelic effect."@en . . . "Myconids, or \"Fungus men,\" are insidious fungal menaces from the Feywild caverns polluted by the fomorians. Myconids strive only to spread across their territories, contaminating those places with its presence. The Oasis of the Stone King, where Drizzt Do'Urden once dwelt, was home to a small community of myconids. The myconids communicate telepathically, using spores which they blow from their mouths. Variants of these spores can also be used offensively, although they are not violent creatures and have, in fact, been known to share their territory."@en . . . . . . . . . . "Myconid"@en . "Myconid"@en . . . . "Myconids are a plant creature in the Dungeons & Dragons fantasy role-playing game. They are a race of intelligent roughly humanoid fungus. Myconids communicate by emitting spores, and older Myconids are able to achieve several magical effects with their spores including the temporary animation of dead animals into a form of undead. Myconids also make an appearance in Castlevania: Circle of the Moon as fungi enemies. In addition to Final Fantasy XI, Myconids also appeared in Final Fantasy IX in the form of a flying mushroom-like enemy"@en . "11"^^ . "11"^^ . "24"^^ . "From left to right: a myconid guard, rotpriest, sovereign, and guard."@en . . . . . . "24"^^ . "24"^^ . "Usually lawful neutral"@en . "The Underdark"@en . . "Based on a creature from the fantasy role playing game called Dungeons and Dragons, they are a race of intelligent humanoid mushrooms."@en . "Myconids are a plant creature in the Dungeons & Dragons fantasy role-playing game. They are a race of intelligent roughly humanoid fungus. Myconids communicate by emitting spores, and older Myconids are able to achieve several magical effects with their spores including the temporary animation of dead animals into a form of undead. Myconids also make an appearance in Castlevania: Circle of the Moon as fungi enemies. In addition to Final Fantasy XI, Myconids also appeared in Final Fantasy IX in the form of a flying mushroom-like enemy"@en . "7.573824E8"^^ . "13"^^ . . . "14"^^ . . "Nazurka Corridor"@en . "10"^^ . . . . . . . . .