"19"^^ . "+3"@en . "Athletics +11, Nature +8, Stealth +12"@en . "Claw"@en . "The thri-kreen hunter forces the attacker to reroll the attack and take the new result."@en . "+2"@en . "19"^^ . "Medium"@en . "10"^^ . "+9 vs Fortitude; the target falls prone and is stunned ."@en . "Chaotic Neutral"@en . "Most thri-kreen are hunters and not particularly interested in the flesh of sentients, as long as other kinds of meat are available. However, a number of thri-kreen packs, called kek (\"raiders\") specifically hunt sentient creatures. Kek often carry human-made weapons and are more familiar with humanoid tactics. The entire pack never travels together, making it nearly impossible to wipe one out. Survivors can expect reprisals, which may come many (kreen) generations later. Back to Main Page \u2192 4e Homebrew \u2192 Monsters"@en . "6"^^ . "18"^^ . "68"^^ . "at-will"@en . . "Mantis Attack"@en . . "+9"@en . "16"^^ . "2009-09-05"^^ . "Thri-kreen hunter"@en . "86400.0"^^ . "Bite"@en . "225"^^ . "Immune Sleep"@en . . . "9"^^ . "+7"@en . "+6"@en . "12"^^ . "8"^^ . . . "Poison"@en . . "Thri-kreen Hunter (4e Monster)"@en . "Interrupt"@en . "16"^^ . . "+4"@en . "Venomous Bite"@en . "Encounter"@en . "Ranged 10; +11 Vs. AC; 1d6+4 damage. If the chatkcha misses, it returns."@en . "The thri-kreen shifts 10 squares. The thri-kreen ignores difficult terrain while moving in this fashion."@en . . "Natural"@en . . "Chatkcha"@en . . "Skirmisher"@en . "standard"@en . "Perception +11; low-light vision"@en . . "18"^^ . "recharge"@en . . "20"^^ . . "Free"@en . "34"^^ . "Most thri-kreen are hunters and not particularly interested in the flesh of sentients, as long as other kinds of meat are available. However, a number of thri-kreen packs, called kek (\"raiders\") specifically hunt sentient creatures. Kek often carry human-made weapons and are more familiar with humanoid tactics. Thri-kreen will attempt to ambush prey, striking from one or two sides. They will often concentrate forces in only one area, believing the enemy cannot concentrate their own forces as quickly and trusting to their dodging abilities to avoid ranged fire. The physically strongest kreen (tik-tik) will generally anchor the concentration point. The entire pack never travels together, making it nearly impossible to wipe one out. Survivors can expect reprisals, which may come many (kreen) generations later. Back to Main Page \u2192 4e Homebrew \u2192 Monsters"@en . "The thri-kreen hunter makes two claw attacks or one claw and one bite attack."@en . . "2"^^ . "—Kreen"@en . "Great Leap"@en . . "Move"@en . . "Dodge Missiles"@en . "Incomplete"@en . "+6"@en . "Humanoid"@en . "PsiSeveredHead"@en .