"Defensive"@en . . "Fists of Fury"@en . . "Make an additional unarmed or melee attack during the charge or action phase with a -4 to-hit penalty"@en . . . "Windwalker"@en . . "Pretty nice ability."@en . . "|}"@en . . . . "Pummel all targets in front of you, stunning them and dealing x damage over 4 sec. Deals reduced damage to secondary targets."@en . . . "Fists of Fury is a monk ability learned at level 10 for those with the Windwalker specialization. Monks must remain stationary, otherwise the channeling will break."@en . "13"^^ . "4.0"^^ . . . "3"^^ . "Channeled"@en . "2000"^^ . "Level: Nekomata 4 Spell Resistance: no Rearing back like a cobra ready to strike, the nekomatta launches it\u2019s self forward with a flurry of deadly fists that batter the opponent into oblivion. To rub it in, they kick the opponent in the face. The Nekomatta makes a full attack with an extra attack at her highest base attack bonus. Every attack that hits after the first deals an extra accumulating 1d6+1 damage (+1d6+1, +2d6+2.. ect). If at least 2 of the attacks land you deal an additional amount of damage equal to your natural attack +1 \u00BD your strength modifier. In addition the opponent must make a fortitude save DC: 14+ Strength modifier or be stunned for one round."@en . "Fists of Fury increases the base damage of the One Hundred Hand Punch line of abilities."@en . "|}"@en . . . . "Fists of Fury is a perk in J.E. Sawyer's Fallout Role-Playing Game."@en . . "5"^^ . "Fists of Fury is a monk ability learned at level 10 for those with the Windwalker specialization. Monks must remain stationary, otherwise the channeling will break."@en . . "yes"@en . "Level 81, 70 points spent in the Bruiser tree"@en . "Fists of Fury is a perk in J.E. Sawyer's Fallout Role-Playing Game."@en . "X damage every 1 sec."@en . . "Fists of Fury"@en . . . . . . "Requires Tiger Stance"@en . "spell_frost_stun"@en . . "4.0"^^ . "Story"@en . "25.0"^^ . . "Sentinel's Fate"@en . . "JES"@en . . . . . . "10"^^ . . . . . . "Pretty nice ability."@en . . . . "5"^^ . "Increases duration by 100%."@en . "3"^^ . "*Improves the base damage by x%."@en . "1"^^ . "Bruiser"@en . . "Stunned."@en . . "Unarmed 15"@en . . "1.0"^^ . . "Level: Nekomata 4 Spell Resistance: no Rearing back like a cobra ready to strike, the nekomatta launches it\u2019s self forward with a flurry of deadly fists that batter the opponent into oblivion. To rub it in, they kick the opponent in the face. The Nekomatta makes a full attack with an extra attack at her highest base attack bonus. Every attack that hits after the first deals an extra accumulating 1d6+1 damage (+1d6+1, +2d6+2.. ect). If at least 2 of the attacks land you deal an additional amount of damage equal to your natural attack +1 \u00BD your strength modifier. In addition the opponent must make a fortitude save DC: 14+ Strength modifier or be stunned for one round."@en . . . .