. . . . "Street Accessories are objects placed on roads and streets; they are found in all games, in many forms. They usually serve a purpose or function, some grant the player with rewards, where as some are purely cosmetic features, which make the game as detailed and as busy as possible, as well as adding realism Street Accessories in the 3D Universe were uncommon, only the basic additions such as street lights, traffic lights and trash cans existed. In GTA San Andreas, a large toll-booth exists on the Gant Bridge. Many of these accessories were nonfunctional, and only some were interactive or destructible. Most trees in the 3D Universe were unsolid, and the player could walk through them. In the HD Universe, many new accessories are present, things common in large cities like news dispensers, fire hydrants and bus stops were added, most of which are destructible, with a few being interactive, or possessing a unique feature. In GTA V, things like bus stops and fences would smash upon collision and gun fire, and street lights plunged streets into darkness when knocked over. Fire hydrants would release water when crashed into, and toll booths in GTA IV required the payment of the player, for permission to cross the bridges. Many of the props found in GTA V are removed in GTA Online, likely for online hardware restrictions."@en . "Street Accessories"@en . . . . "Street Accessories are objects placed on roads and streets; they are found in all games, in many forms. They usually serve a purpose or function, some grant the player with rewards, where as some are purely cosmetic features, which make the game as detailed and as busy as possible, as well as adding realism Street Accessories in the 3D Universe were uncommon, only the basic additions such as street lights, traffic lights and trash cans existed. In GTA San Andreas, a large toll-booth exists on the Gant Bridge. Many of these accessories were nonfunctional, and only some were interactive or destructible. Most trees in the 3D Universe were unsolid, and the player could walk through them."@en . .