. . . . "Bloon Copy: Fires Red Bloons at the same rate that the closest tower shoots its projectiles. Very Rare and lasts for 15 seconds. The Alpha: Used only during his special mission of the same name, this ability brings towers that aren't fully upgraded (at least 4-0 or 0-4) to 1-1. Can be beneficial, especially with Super Monkeys. Rare. Acquired Immunity: Becomes immune to 1 type of projectile for 15 seconds. Rare. Faux Pop: Pretends to be popped. When pretending to be popped, it only releases 50 Red Bloons. Only used when dropped down to 20,000 health and 5,000 health. Not the End: If it gets to the end, it warps back to halfway through the map. It'll use this continually until it's health drops below 100, in which it teleports itself to the very beginning. Anti-Anti-MOAB: Shoots high-energy lasers at anything that is anti-MOAB popping goodness. It doesn't shoot to kill, but it might just as well kill. Super Monkeys can Breathe in Space: Traps any Super Monkey tower (besides TOTMG) in a vacuum for 50 seconds. The vacuum is harmless, but it prevents them from attacking."@en . "Bloon Copy: Fires Red Bloons at the same rate that the closest tower shoots its projectiles. Very Rare and lasts for 15 seconds. The Alpha: Used only during his special mission of the same name, this ability brings towers that aren't fully upgraded (at least 4-0 or 0-4) to 1-1. Can be beneficial, especially with Super Monkeys. Rare. Acquired Immunity: Becomes immune to 1 type of projectile for 15 seconds. Rare. Faux Pop: Pretends to be popped. When pretending to be popped, it only releases 50 Red Bloons. Only used when dropped down to 20,000 health and 5,000 health."@en . "Alpha Bloon"@en .