"LME is the name of the DCS2 configuration of the Little Mos Eisley sim. It replaces the former \"Falkor\" configuration since september 2008. The series of numbers ( X-X-X-X-X-X) reflect the following informations: Strenght - Concentration - Agility - Will - 3rd - Effect. The Number next to a Skill, Example: Bacta Stimpack (Heal) 3, indicates the level that needs to be reached in order to acquire that particular ability. The reaching of higher levels require a determinated time an avatar has to spend in the sim, the more the level is high, the more it will require time to unlock the next one."@en . . . . "LME is the name of the DCS2 configuration of the Little Mos Eisley sim. It replaces the former \"Falkor\" configuration since september 2008. The series of numbers ( X-X-X-X-X-X) reflect the following informations: Strenght - Concentration - Agility - Will - 3rd - Effect. The Number next to a Skill, Example: Bacta Stimpack (Heal) 3, indicates the level that needs to be reached in order to acquire that particular ability. The reaching of higher levels require a determinated time an avatar has to spend in the sim, the more the level is high, the more it will require time to unlock the next one. Bounty Hunter: 8 8 12 12 10 1 Bacta Stimpack (Heal) 3 - Quick Shot (Damage) 6 - Advanced Stimpack (Heal) 9 - Critical Shot (Damage) 12 - Duelist Stance (Buff) 15 - Concussion shot (De-buff) 18 - Scorch (Area DOT) 20 - Consume Spice (Buff) Civilian: 10 10 10 10 5 1 Bacta Stimpack (Heal) 6 - Advanced Stimpack (Heal) 9 - Throw Sand (Stun) 12 - Defensive Stance (Buff) 15 - Taunt (De-buff) 20 - Consume Spice (Buff) Combat Medic: 10 8 10 12 10 1 Bacta Stimpack (Heal) 6 - Advanced Stimpack (Heal) 9 - Infect (DOT) 12 - Neutrotoxin (Buff Neutraliser) 15 - Traumatise (De-buff) 20 - Area Heal (Heal) 20 - Consume Spice (Buff) Commando: 12 12 8 8 10 1 Bacta Stimpack (Heal) 6 - Advanced Stimpack (Heal) 9 - Charge (Stun) 12 - Warcry (Buff) 15 - Intimidate (De-buff) 18 - Scorch (Area DOT) 20 - Consume Spice (Buff) Dark Jedi : 8 8 12 12 15 1 Bacta Stimpack (Heal) 1 - Meditate (Replenishes Force) 6 - Advanced Stimpack (Heal) 9 - Force Aura (Shield) 12 - Concentrate (Buff) 15 - Critical Strike (De-buff) 18 - Force Lightning (Damage) 20 - Consume Spice (Buff) Droid: 8 12 5 15 10 1 Repair (Heal) 6 - Regenerate (Health Regenerate) 9 - Critical Shot (Damage) 12 - Overdrive (Buff) 18 - Scorch (Area DOT) 20 - Reflect (Shield) Entertainer: 5 5 12 18 5 1 Bacta Stimpack (Heal) 6 - Advanced Stimpack (Heal) 6 - Inspire (Buff) 12 - Motivate (Buff) 15 - Incite (Buff) 20 - Consume Spice (Buff) Force Sensitive: 8 8 12 12 15 1 Bacta Stimpack (Heal) 1 - Meditate (Replenishes Force) 6 - Advanced Stimpack (Heal) 9 - Force Aura (Shield) 12 - Concentrate (Buff) 15 - Critical Strike (De-buff) 20 - Consume Spice (Buff) Jawa: 8 8 12 12 10 1 Bacta Stimpack (Heal) 6 - Advanced Stimpack (Heal) 9 - Shock Stick (Stun) 12 - Focus (Buff) 15 - Concussion shot (De-buff) 20 - Consume Spice (Buff) Jedi : 8 8 12 12 15 1 Bacta Stimpack (Heal) 1 Meditate (Replenishes Force) 6 - Advanced Stimpack (Heal) 9 - Force Aura (Shield) 12 - Concentrate (Buff) 15 - Critical Strike (De-buff) 18 - Force Pull (Pull Target) 20 - Consume Spice (Buff) Officer : 8 12 10 10 10 1 Bacta Stimpack (Heal) 6 - Advanced Stimpack (Heal) 9 - Critical Shot (Damage) 12 - Boost Morale (Buff) 15 - Verbal Assault (De-Buff) 20 - Reflect (Reflecting Shield) 20 - Consume Spice (Buff) Sith : 12 8 8 12 15 1 Bacta Stimpack (Heal) 1 - Meditate (Replenish Force) 6 - Advanced Stimpack (Heal) 9 - Force Aura (Shield) 12 - Concentrate (Buff) 15 - Critical Strike (De-buff) 18 - Force Choke (Stun) 20 - Consume Spice (Buff) Smuggler : 10 8 12 10 10 1 Bacta Stimpack (Heal) 3 - Quick Shot (Damage) 6 - Advanced Stimpack (Heal) 9 - Throw Sand (Stun) 12 - Duelist Stance (Buff) 15 - Concussion shot (De-buff) 20 - Consume Spice (Buff)"@en . . "LME (DCS2)"@en .