. . . . . . . "2013"^^ . "Eminem-Berzerk-Produced-by-Rick-Rubin-artwork.jpg"@en . . "C'mon Let Me Ride"@en . . "\"Berzerk\" is a song by American rapper Eminem, and produced by Rick Rubin. It appears in Guitar Hero Live, in the setlist of Quantum Freqs, the Hip-Hop based band. The song, released on August 27, 2013, is the first single from Eminem's eighth studio album The Marshall Mathers LP 2. The song samples Billy Squier's \"The Stroke\", as well as the Beastie Boys' \"The New Style\" and \"(You Gotta) Fight for Your Right (To Party!)\", both songs taken from their 1986 debut album Licensed to Ill, which Rubin had also produced. The song was heavily downloaded in its first week of release, resulting in the song debuting at number three on the US Billboard Hot 100."@en . "A forgotten classic of The Golden Age of Video Games. The player controls a humanoid, who must shoot robots and/or escape the room. Berzerk was one of the first video games to have voice synthesis, which it put to good use. It compels passersby to play by saying, \"Coin detected in pocket\"; spurs its computerized cohorts to victory with, \"Stop the humanoid. Stop the intruder\"; expresses its consternation with the player's success by saying, \"The humanoid must not escape\", and, most famously, insults a fleeing player with, \"Chicken. Fight like a robot.\" Also noteworthy for being one of the first video games that afforded the player non-linear ways of achieving goals. The AI robots could be goaded into shooting each other, walking into deadly walls or otherwise killing themselves without the player firing a shot. Berzerk was even blamed for two deaths. Two teenagers in separate arcades had heart attacks after achieving high scores, causing Moral Guardians to wonder whether arcade video games were too much excitement for people to handle. Even in 1980, most people didn't take them seriously. The game received a sequel, Frenzy, which introduces two styles of robots (skeletons and tanks, who act the same, but the skeletons are slightly harder to hit from above or below), a temporarily-destroyable Evil Otto, destructible and reflective walls, and \"Special\" rooms with some feature that adds a twist to the normal game (the Robot Factory constantly sends out new robots, shooting the Power Plant immobilizes all robots in the room, shooting the Central Computer causes all robots in the room to go crazy and destroy each other, and Big Otto gets very very angry if you destroy Evil Otto in his chamber). May have inspired Castle Wolfenstein and its update, Wolfenstein 3D. Unrelated to the manga Berserk (except for the whole endless, futile war thing). This game provides examples of: \n* Artificial Stupidity: The player can use the other robots to kill each other and make Evil Otto smash the robots. They're slightly smarter in Frenzy (they won't walk into each other, for example), but not by much. \n* In the Atari 2600 version, the robots couldn't walk into each other (due to a one-robot-per-scanline technical limitation), but were much more likely to walk into walls. \n* Attract Mode \n* Big Monster Cute Name: Evil Otto... though the big monster himself was cute too, being rendered as a smiley face. Originally, this was a temporary graphic until the programmer could think of something cool to use. The idea of players running away from something so cute and insipid was funny to the programmer. So Evil Otto stayed a happy face. \n* Breaking the Fourth Wall: \"Coin detected in pocket!\" \n* Check Point \n* Deadly Walls: Rare non-shoot'em up example. Averted in Frenzy. \n* Endless Game \n* Hitbox Dissonance: See the humanoid in the picture at the top of this page? Well, its head and body have two separate hitboxes. A horizontal shot through that gap where the neck would be, is entirely harmless. Call it an \"Asimovian necktie\". \n* Implacable Man: Evil Otto. \n* Invincible Minor Minion: Evil Otto cannot be destroyed, but his appearance forces the player to exit the room. In Frenzy, Otto can be destroyed (it takes three hits); however, each such destruction will result in a new Otto spawning immediately thereafter, and moving faster than the previous one. (More than 3 Otto kills on one level can be said to constitute a Crowning Moment of Awesome for the player who accomplishes that.) \n* Mooks: The robots. \n* Moral Guardians: (see above) \n* Names to Run Away From Really Fast: Evil Otto. \n* Nintendo Hard: Most people can't last three rooms. \n* Nothing Is Scarier: Much of the game's atmosphere is derived from this. \n* Oh Crap: \"Intruder alert! Intruder alert!\" (or, in the sequel, \"Robot attack!\") \n* In Frenzy, destroying Evil Otto in a Big Otto room is a bad idea, causing him to spawn four Evil Ottos and send them after you at top speed, in addition to the normal respawning one. \"Oh crap\" indeed. \n* One-Man Army \n* Perpetual Smiler: Evil Otto, though in the sequel Frenzy you can shoot him and his smile will turn into a neutral face, and then a frown. \n* Robo Speak \n* Robot War \n* Shoot Em Ups \n* Stalked by the Bell: Evil Otto. This may be the Trope Maker. \n* Take That, Player: Exit a screen before killing every robot and they chastise you for it. \"Chicken! Fight like a robot!\" \n* Do it enough times in a row, and the robots start calling you \"the chicken\" instead of \"the humanoid\" in their background chatter. \n* Underground Monkey: There is only one type of robot; as the game progresses, it changes color as it shoots more/faster shots."@en . . . ""@en . . . . "Shady, Aftermath, Interscope"@en . . . . "Vectrex"@en . "Survival"@en . . "The A. I. for the game was also a bit unique as well, as the enemy robots were stupid, shooting and running into each other or walls, which would result in them being destroyed. The player would also earn points for every robot destroyed, no matter if they or the robots caused their [own] destruction. If the player took too long to escape from a level, the indestructible Evil Otto nemesis would appear from wherever the player had originated from in a maze and bounce his way across the screen, through walls and robots alike. The fewer robots that remained, the faster Otto would travel. Also, the indication of a difficulty level increase was made apparent with the robots changing color. They would also fire faster and with more shots as well as the player progressed through the levels. The game involved the player(s) running their way through a series of mazes while destroying as many robots as possible; destroying all robots in a maze would result in a bonus. Touching any robot, explosion from destroyed robot, wall segment, or being shot would cause them to lose a life, and once the player ran out of lives the game would end. All versions (except for the Atari 2600 port) had single player and two player alternating modes. The 2600 version was for one player only. The arcade original was released in 1980, with the 2600 and Vectrex versions released in 1982, and the Atari 5200 version in 1983."@en . . . . "The A. I. for the game was also a bit unique as well, as the enemy robots were stupid, shooting and running into each other or walls, which would result in them being destroyed. The player would also earn points for every robot destroyed, no matter if they or the robots caused their [own] destruction. If the player took too long to escape from a level, the indestructible Evil Otto nemesis would appear from wherever the player had originated from in a maze and bounce his way across the screen, through walls and robots alike. The fewer robots that remained, the faster Otto would travel."@en . . "2013-08-25"^^ . "Berzerk is a song by American hip hop artist Eminem that was relased on August 25, 2013 as the lead single off his upcoming eighth studio album The Marshall Mathers LP 2. Produced by Rick Rubin, the song samples The Stroke by Billy Squier as well as The New Style and Fight for Your Right by Beastie Boys, both songs taken from their 1986 debut album Licensed to Ill, which Rubin had also produced. The song sold 362,000 downloads in its first week in the US, debuting at number three on the Billboard Hot 100 becoming Eminem's 15th Top 10 hit on the Hot 100."@en . . . "By"@en . . . . . . . . "Berzerk is a song by American hip hop artist Eminem that was relased on August 25, 2013 as the lead single off his upcoming eighth studio album The Marshall Mathers LP 2. Produced by Rick Rubin, the song samples The Stroke by Billy Squier as well as The New Style and Fight for Your Right by Beastie Boys, both songs taken from their 1986 debut album Licensed to Ill, which Rubin had also produced. The song sold 362,000 downloads in its first week in the US, debuting at number three on the Billboard Hot 100 becoming Eminem's 15th Top 10 hit on the Hot 100."@en . . . . . "2"^^ . . ""@en . . . . "Atari 5200"@en . "Eminem"@en . . . "Digital download"@en . . "Atari 2600, Atari 5200"@en . "Berzerk was a unique game at the time when it was released in the arcade for several reasons; for one thing, being a maze game, it had 64,000 mazes, which was a gigantic number for any game of any gaming genre back then. It was also one of the first games that had speech synthesis as well (costing $1,000 a word U. S.), which involved sassing the player when they didn't destroy all the robots in a maze, saying \"chicken! Fight like a robot!\", among several other brief phrases."@en . "238.0"^^ . "Berzerk was a unique game at the time when it was released in the arcade for several reasons; for one thing, being a maze game, it had 64,000 mazes, which was a gigantic number for any game of any gaming genre back then. It was also one of the first games that had speech synthesis as well (costing $1,000 a word U. S.), which involved sassing the player when they didn't destroy all the robots in a maze, saying \"chicken! Fight like a robot!\", among several other brief phrases. The A. I. for the game was also a bit unique as well, as the enemy robots were stupid, shooting and running into each other or walls, which would result in them being destroyed. The player would also earn points for every robot destroyed, no matter if they or the robots caused their [own] destruction. If the player took too long to escape from a level, the indestructible Evil Otto nemesis would appear from wherever the player had originated from in a maze and bounce his way across the screen, through walls and robots alike. The fewer robots that remained, the faster Otto would travel. Also, the indication of a difficulty level increase was made apparent with the robots changing color. They would also fire faster and with more shots as well as the player progressed through the levels. The game involved the player(s) running their way through a series of mazes while destroying as many robots as possible; destroying all robots in a maze would result in a bonus. Touching any robot, explosion from destroyed robot or wall segment or being shot would cause them to lose a life, and once the player ran out of lives the game would end."@en . . . "Marshall Mathers, William Squier, Adam Horovitz, Adam Yauch, Michael Diamond, Rick Rubin, Joseph Modeliste, Arthur Neville, Cyril Neville, Vincent Brown, Anthony Criss, Keir Gist"@en . . "Vectrex"@en . "GCE"@en . . . "\"Berzerk\" is a song by American rapper Eminem, and produced by Rick Rubin. It appears in Guitar Hero Live, in the setlist of Quantum Freqs, the Hip-Hop based band. The song, released on August 27, 2013, is the first single from Eminem's eighth studio album The Marshall Mathers LP 2. The song samples Billy Squier's \"The Stroke\", as well as the Beastie Boys' \"The New Style\" and \"(You Gotta) Fight for Your Right (To Party!)\", both songs taken from their 1986 debut album Licensed to Ill, which Rubin had also produced. The song was heavily downloaded in its first week of release, resulting in the song debuting at number three on the US Billboard Hot 100."@en . . . "Vectrex port , 2600 port"@en . . "Berzerk"@en . . . . . "GCE"@en . "Berzerk"@en . "Eminem singles"@en . . . "Berzerk"@en . . . ""@en . . "A forgotten classic of The Golden Age of Video Games. The player controls a humanoid, who must shoot robots and/or escape the room. Berzerk was one of the first video games to have voice synthesis, which it put to good use. It compels passersby to play by saying, \"Coin detected in pocket\"; spurs its computerized cohorts to victory with, \"Stop the humanoid. Stop the intruder\"; expresses its consternation with the player's success by saying, \"The humanoid must not escape\", and, most famously, insults a fleeing player with, \"Chicken. Fight like a robot.\" This game provides examples of:"@en . . . "Rick Rubin"@en . . . . "Vectrex"@en . "Berzerk"@en . . "Multi-directional Shooter"@en . . "Atari 2600, Atari 5200"@en . . .