. "Humanoid"@en . "\"Earth is the strongest element.\"; \"Dust to dust.\"."@sv . "Dwarves"@es . "yes"@es . "Dwarf Geomancer"@sv . "no"@en . . "100.0"^^ . "Mages: Mages of level 45+ should use 1-2 SD shots fast on these creatures since they heal like crazy and have a very strong mana drain which would be more expensive than the SD runes."@sv . . "--"@sv . "It is recommended to kill these creatures in groups, due to the fact that they heal fast. Try to use all of your mana before facing them, as they will quickly drain it away from you."@es . . . "380"^^ . . "Fire"@en . "697"^^ . . "101"^^ . . "Dwarf Geomancer"@sv . "yes"@en . "A long time ago, Dwarf Geomancers used to drop Boots of Haste, but as players became stronger and killed them more easily, Cip removed this rare drop."@en . "Mount Sternum Undead Cave, Dwarf Mines, Circle Room in Kazordoon, Triangle Tower, Tiquanda Dwarf Cave, Cormaya Dwarven Cave, Beregar Mines."@es . . "Paladins: Level 40+ paladins should run with bolts and maybe Icicle runes."@sv . "150"^^ . "90.0"^^ . "Dwarves"@en . . "105.0"^^ . "?"@en . . "Humanoids"@sv . "--"@en . . "Paladins: Level 40+ paladins should run with bolts and maybe Icicle runes."@es . . "Mount Sternum Undead Cave, Dwarf Mines, Circle Room in Kazordoon, Triangle Tower, Tiquanda Dwarf Cave, Cormaya Dwarven Cave, Beregar Mines."@en . "6.1"^^ . "These creatures heal a lot more often than Monks."@sv . . "no"@es . "Dwarf Geomancer"@es . "Knights: With 75/75 skills and level 40+ you can let them run in a spot where they cannot move or a corner then melee them to death, before they run into a bunch of other creatures."@sv . "__NOWYSIWYG__"@es . "90.0"^^ . "--"@es . "Dwarves"@sv . . . . "yes"@sv . "no"@en . "a"@en . "Knights: With 75/75 skills and level 40+ you can let them run in a spot where they cannot move or a corner then melee them to death, before they run into a bunch of other creatures."@es . "Dwarf Geomancer"@es . . . "15"^^ . . "40.0"^^ . "Mages: Mages of level 45+ should use 1-2 SD shots fast on these creatures since they heal a lot and have a very strong mana drain which would be more expensive than the SD runes."@es . "0"^^ . . "--"@en . "These creatures heal a lot more often than Monks."@en . "100"^^ . . "100"^^ . "80.0"^^ . . . . . "Mages: Mages of level 45+ should use 1-2 SD shots fast on these creatures since they heal a lot and have a very strong mana drain which would be more expensive than the SD runes."@en . "dwarfgeomancer"@en . "265"^^ . "dwarf geomancer"@en . "Dwarf Geomancers chase the enemy until death."@sv . . "yes"@en . "__NOEDITSECTION__ __NOWYSIWYG__"@en . "__NOWYSIWYG__"@es . "Knights: With 75/75 skills and level 40+ you can let them run in a spot where they cannot move or a corner then melee them to death, before they run into a bunch of other creatures. Casting Blood Rage before facing them is a good strategy."@en . "--"@es . "It is recommended to kill these creatures in groups, due to the fact that they heal fast. Try to use all of your mana before facing them, as they will quickly drain it away from you."@en . "Dwarf Geomancer"@en . "no"@sv . . "These creatures heal a lot more often than Monks."@es . . . "Humanoids"@en . "Mount Sternum Undead Cave, Dwarf Mines, Circle Room in Kazordoon, Triangle Tower, Tiquanda Dwarf Cave, Cormaya Dwarven Cave."@sv . "Note: that Knights and Paladins use them to train with the assistance of a Mage, as one of the best training alternatives in Non-Pvp worlds."@sv . "--"@sv . "0"^^ . "It is recommended to kill these creatures in groups, due to the fact that they heal extremely fast."@sv . "Dwarf Geomancer"@en . "dwarf geomancers"@en . . . . "100"^^ . "Will Make Soon."@en . "220"^^ . "Dwarf Geomancer"@pt . "It is a widespread misconception that dwarfs dislike all kinds of magic. Dwarfs worship the powers of the elements, and the most gifted among them have managed to master the raw forces of earth and fire. Like all others of their race, Dwarf Geomancers are sturdy and strong. Instead of using the axe, they call on the power of earth to smash their enemies, hurling balls of molten rock at whoever is opposing them. Even worse, earth also confers amazing healing powers on Dwarf Geomancers, making them formidable enemies that are difficult to overcome."@en . "Humanoids"@es . . "__NOEDITSECTION__ __NOWYSIWYG__"@en . . . . "\"Earth is the strongest element.\"; \"Dust to dust.\"."@es . "210"^^ . "Will Make Soon."@en . "yes"@en . . "Paladins: Level 40+ paladins should run with bolts and maybe Icicle runes."@en . . "80"^^ . "Medium"@en . "Energy, Poison"@en . . "Dwarf Geomancers run at low yellow hp."@es . .