. "Block Puzzle/Playing With"@en . . . . . "Basic Trope: In order to get across a room, some blocks have to be moved around to make a path. \n* Straight: The dungeon features a room full of stone blocks that need to be pushed onto buttons to open a door. \n* Exaggerated: Every single room has these blocks. \n* Downplayed: There's one room where one block needs to be pushed into a hole, but it's pretty obvious and the only time it happens. \n* Justified: The block puzzles are designed to be a test of understanding spatial relations, which is needed to control the artifact hidden inside. \n* Inverted: Blocks make up a bridge across a room, but you need to spread them out to move something through. \n* Subverted: You enter a room full of blocks and buttons, with a door on the far side, but your partner comes through the door from the other side. \n* Double Subverted: ...then lets the door close, which locks it and activates the puzzle. \n* Parodied: The hero is known as a hero because of his incredible block-pushing skills, and that's the only reason he's picked for the quest. \n* Zig Zagged: You enter a room with blocks that seem to need moved around, but a party member steps up and solves the puzzle for you. But he does it wrong, and you have to fix it for him. but when you try to push a block, it crumbles, the puzzle malfunctions, and the door opens anyway. \n* Averted: There are no inexplicable blocks to be found. \n* Enforced: The Evil Dungeon Construction Union requires at least three block puzzles per project due to union rules. \n* Lampshaded: \"the way these segments of pillar fell into individual blocks.. it's almost like a puzzle of some sort.\" \n* Invoked: \"I don't care if it doesn't make sense, I always wanted to put one of those moving block puzzles in my evil lair.\" \n* Exploited: ??? \n* Defied: Upon encountering the room of blocks, the protagonist pulls out a giant hammer and smashes a hole in the wall instead of solving the puzzle. \n* Discussed: \"Why would an ancient race hide their treasures behind a room full of blocks?\" \n* Conversed: \"Haven't you ever noticed how many games have these block pushing puzzles in them?\" Back to Block Puzzle, after you push these cubes onto these buttons over here."@en . "Basic Trope: In order to get across a room, some blocks have to be moved around to make a path. \n* Straight: The dungeon features a room full of stone blocks that need to be pushed onto buttons to open a door. \n* Exaggerated: Every single room has these blocks. \n* Downplayed: There's one room where one block needs to be pushed into a hole, but it's pretty obvious and the only time it happens. \n* Justified: The block puzzles are designed to be a test of understanding spatial relations, which is needed to control the artifact hidden inside. \n* Inverted: Blocks make up a bridge across a room, but you need to spread them out to move something through. \n* Subverted: You enter a room full of blocks and buttons, with a door on the far side, but your partner comes through the door "@en . . . .