"The Giant squirrel is a species of squirrel that is about the size of a beaver. It is an omnivore. It lives in North American forests, cities, and towns. It is less scared than other squirrels."@en . "17"^^ . "90"^^ . "Giant squirrel"@en . . "6"^^ . "6"^^ . . "Giant squirrels are hostile NPCs. They are somewhat common enemies, and frequently found as dungeon bosses during early play. Their attack routine is melee, they fight unarmed and do not possess any spells or special actions. The Killer squirrel is a stronger, but essentially identical version. Eating their corpse restores sanity."@en . "6"^^ . . "The Giant squirrel is a species of squirrel that is about the size of a beaver. It is an omnivore. It lives in North American forests, cities, and towns. It is less scared than other squirrels."@en . "C204-Giant-squirrel.png"@en . "\"Double Duty\""@en . . "6"^^ . "6"^^ . "5"^^ . . "17"^^ . "6"^^ . "7"^^ . "2016-09-01"^^ . . "Predator"@en . . . "11"^^ . "5"^^ . . . "Giant Squirrel"@en . . . "Giant Squirrel in Live Action Character On April 15 2016 Voice Sam Raimi"@en . . . "1"^^ . . "5"^^ . "118"^^ . "Rabbit"@en . . "None"@en . "6"^^ . "4"^^ . "A giant squirrel with beautiful markings."@en . . "When a player receives the pet, it will automatically try to appear as their follower. At the same time, a red message in the chatbox will state You have a funny feeling like you're being followed. However, if a player receives a pet while having a follower out (for example, a cat), it will be placed into their inventory. When this occurs, the message in the chatbox will instead state You feel something weird sneaking into your backpack. If a players inventory is full and they have a follower already, they will not receive the pet."@en . "80"^^ . "6"^^ . . "6"^^ . "6"^^ . "6"^^ . "6"^^ . . . "Squirrel"@en . . "6"^^ . "6"^^ . . . . "When a player receives the pet, it will automatically try to appear as their follower. At the same time, a red message in the chatbox will state You have a funny feeling like you're being followed. However, if a player receives a pet while having a follower out (for example, a cat), it will be placed into their inventory. When this occurs, the message in the chatbox will instead state You feel something weird sneaking into your backpack. If a players inventory is full and they have a follower already, they will not receive the pet. On death, if a player loses their pet (as a follower or in their inventory) it will wander around for 30 seconds before disappearing completely. Players can pay a one-time fee of 500,000 coins to Probita in East Ardougne to have this pet insured. If the pet is lost while insured, it can be reclaimed for 1,000,000 coins."@en . "None"@en . . "6"^^ . "giant squirrel"@en . "21"^^ . "11"^^ . . "6"^^ . . "6"^^ . "6"^^ . "7"^^ . . "7"^^ . "Squirrel.gif"@en . . "19"^^ . "None"@en . "Skill Pets & Family Pest"@en . "Alive"@en . "Giant Squirrel in Live Action Character On April 15 2016 Voice Sam Raimi"@en . "7"^^ . "Giant squirrels are hostile NPCs. They are somewhat common enemies, and frequently found as dungeon bosses during early play. Their attack routine is melee, they fight unarmed and do not possess any spells or special actions. The Killer squirrel is a stronger, but essentially identical version. Eating their corpse restores sanity."@en . "Giant squirrel"@en . "15"^^ . "6"^^ . "7"^^ . "Giant Squirrel"@en . "6"^^ . "6"^^ . . "6"^^ .