. . . "*Easy - 16 \n*Normal - 25 \n*Hard/Nightmare - 36"@en . . "File:Quake1.gif E3M2: Ascent Game Episode Designer Level Editor Soundtrack Level Theme Previous Map Next Map Specific Information Enemies Secrets New Weapons New Powerups New Obstacles New Enemies New Misc [Source] Ascent is the second level of Descent into Horror. This level is quite demanding on the original Quake engine, pushing it to its limits. This level had to be reduced in size so that the engine could handle the rendering of this map. Similar to E3M1: The Surface, this level was designed by Gregory A. MacMartin to experiment with Z-axis navigation. The player must search for the Silver Key and Gold Key in order to proceed. This level brings back the Death Knight. This level also brings back the Rotfish on Easy Difficulty. The Knight is brought back on Normal and higher Difficulties."@en . . . . . . "E3M2: Ascent"@en . . . . . . . . "File:Quake1.gif E3M2: Ascent Game Episode Designer Level Editor Soundtrack Level Theme Previous Map Next Map Specific Information Enemies Secrets New Weapons New Powerups New Obstacles New Enemies New Misc [Source] Ascent is the second level of Descent into Horror. This level is quite demanding on the original Quake engine, pushing it to its limits. This level had to be reduced in size so that the engine could handle the rendering of this map. Similar to E3M1: The Surface, this level was designed by Gregory A. MacMartin to experiment with Z-axis navigation."@en . .