. . "Priceless"@en . . "Terminology"@en . . "3131946"^^ . . . . . "Peter starts to make a joke with Brian, but is forced to wait until the audience stops laughing in order to complete his line."@en . . . "The Fourth Wall is a giant neon-blue wall that floats in the realm of metaspace. It separates Reality from Fiction, as well as making sure stories progress logically. The Wall acts somewhat like a giant supercomputer, transmitting data in the form of Wutt Energy and \"programming\" the universes. Should the Wall ever break, colossal catastrophes would occur. Not only would Reality and Fiction blur together, stories would no longer make any sense and random, chaotic events would occur. Thankfully, the Wall itself has a self-preservation code that regenerates bricks to replace damaged ones."@en . "The Fourth Wall is a giant neon-blue wall that floats in the realm of metaspace. It separates Reality from Fiction, as well as making sure stories progress logically. The Wall acts somewhat like a giant supercomputer, transmitting data in the form of Wutt Energy and \"programming\" the universes. Should the Wall ever break, colossal catastrophes would occur. Not only would Reality and Fiction blur together, stories would no longer make any sense and random, chaotic events would occur. Thankfully, the Wall itself has a self-preservation code that regenerates bricks to replace damaged ones."@en . . . "The fourth wall is the imaginary \"wall\" at the front of the stage in a traditional three-walled box set in a proscenium theater, through which the audience sees the action in the world of the play.When a character makes direct contact to the audience from a film or television program or references his or her status of being in one, it is called \"breaking the fourth wall. The technique of breaking the fourth wall can be seen in various television programs, especially situation comedies, in animated cartoons, and in films."@en . . "Sometimes, characters will state something that implies that they are aware of being characters in a movie or a television show; this is known as breaking the fourth wall. The reason it is called a \"fourth wall\" is that the term originated from plays in theaters, when actors would look at the audience, talk to them, or do anything else that involved the audience. Because the stage would generally have a wall at the back and both sides, this concept involves the actors becoming involved with the audience who are at the front, which can be considered an invisible wall, making it the fourth one. Listed here are scenes in Geo G. media where such characters break the fourth wall."@en . . . . . . . "The Fourth Wall is the name commonly attributed to a writing convention wherein fictitious characters become aware of their own false existence."@en . . "The Fourth Wall is commonly the only thing separating you, the reader, from me, the text. That's right. I know you're there! Without the Fourth Wall, characters would notice you watching them, there might even be references to the medium they exist in, and there would be reader-character interaction. Most of the time though, the Fourth Wall is maintained, until it is broken. This is, naturally enough, referred to as Breaking the Fourth Wall."@en . "The fourth wall is the imaginary \"wall\" at the front of the stage in a traditional three-walled box set in a proscenium theatre, through which the audience sees the action in the world of the play. The idea of the fourth wall was made explicit by philosopher and critic Denis Diderot and spread in nineteenth-century theatre with the advent of theatrical realism, which extended the idea to the imaginary boundary between any fictional work and its audience. Speaking directly to or otherwise acknowledging the audience through the camera in a film or television program, or through this imaginary wall in a play, is referred to as \"breaking the fourth wall\" and is considered a technique of metafiction, as it deconstructs the boundaries normally set up by works of fiction."@en . "Peter starts to make a joke with Brian, but is forced to wait until the audience stops laughing in order to complete his line."@en . . "Palpatine, in Star Wars the Clone Wars (Season 4 Episode 18 \"Crisis on Naboo\") breaks the fourth wall at the end of the episode. When Anakin Skywalker is fighting Count Dooku in the dining hall, Palpatine is standing on the table with one of Dooku's droids. As the camera pans towards the Chancellor, Sidious looks at the camera and smiles knowingly."@en . . . "The Fourth Wall refers to the imaginary wall between characters in a work of fiction (such as a video game or a film) and the audience (or in this case, the players or the viewers), preventing the former from knowing they're fictional. When a video game character suggests that he or she knows that he/she's fictional and acknowledge that this is just a game, this is called \"breaking the fourth wall\". They're found within many video games, usually for comedic relief. The following are notable examples of characters \"breaking through the fourth wall\"."@en . . . "In the episode \"The Changeling\" , Uhura \u2013 attempting to read the word \"blue\" on her viewscreen \u2013 turns directly to the camera and the viewers as she mispronounces the word as \"blu-ee.\" However, she is facing Dr. McCoy and Nurse Chapel, with no direct acknowledgment of the audience in the episode itself."@en . . "Sometimes in Happy Tree Friends, something will happen that implies the characters are aware of being fictional characters in a cartoon. The Fourth Wall is most often broken in Smoochies, but has also been broken in TV episodes."@en . . "The fourth wall is the imaginary \"wall\" at the front of the stage in a traditional three-walled box set in a proscenium theatre, through which the audience sees the action in the world of the play. The idea of the fourth wall was made explicit by philosopher and critic Denis Diderot and spread in nineteenth-century theatre with the advent of theatrical realism, which extended the idea to the imaginary boundary between any fictional work and its audience. Speaking directly to or otherwise acknowledging the audience through the camera in a film or television program, or through this imaginary wall in a play, is referred to as \"breaking the fourth wall\" and is considered a technique of metafiction, as it deconstructs the boundaries normally set up by works of fiction."@en . . . "The fourth wall is a theater term referring to the audience. This originates from the idea that there are three walls on a stage, one on the back, one to the left, and one to the right, as well as an imaginary fourth wall in front that contains the players within their play. To break the fourth wall means to show awareness of the audience or other things outside of it."@en . "C"@en . . . . "The fourth wall is the imaginary \"wall\" at the front of the stage in a traditional three-walled box set in a theatre, through which the audience sees the action of the play. In Gielinor, speaking directly to or otherwise acknowledging the player or real world can be referred to as \"breaking the fourth wall\" as it deconstructs the boundaries of RuneScape's game world."@en . . "The Fourth Wall, shown to the right of the Cat Arch."@en . . . . . . . . . . . "Now, you may be asking why this is important to you. You see, that's who this new wall is all about. The fourth wall is all about you. Its sole purpose is to act as a barrier between me and you, and it fulfills this purpose whether it exists or not. On the other hand, you are clearly reading this (if not, put on your glasses so you can), so something must have happened to that barrier between me and you. In lieu of being able to detect metaphorical bulldozers, we assume that we were the ones that broke this wall, thus, this kind of communication is called \"breaking the Fourth Wall\"."@en . . . . "The fourth wall is a theater term referring to the audience. This originates from the idea that there are three walls on a stage, one on the back, one to the left, and one to the right, as well as an imaginary fourth wall in front that contains the players within their play. To break the fourth wall means to show awareness of the audience or other things outside of it."@en . "Almost every movie and TV show from the Winnie the Pooh franchise would break the fourth wall."@en . . "The Fourth Wall is commonly the only thing separating you, the reader, from me, the text. That's right. I know you're there! Without the Fourth Wall, characters would notice you watching them, there might even be references to the medium they exist in, and there would be reader-character interaction. Most of the time though, the Fourth Wall is maintained, until it is broken. This is, naturally enough, referred to as Breaking the Fourth Wall. Breaking the Fourth Wall is common in comedy fics or in stories written to give the impression of the narrator telling the story to an audience (in which case the story can be quite serious)."@en . . . "Giant Radioactive Wall"@en . "The Fourth Wall is the name commonly attributed to a writing convention wherein fictitious characters become aware of their own false existence."@en . "In the episode \"The Changeling\" , Uhura \u2013 attempting to read the word \"blue\" on her viewscreen \u2013 turns directly to the camera and the viewers as she mispronounces the word as \"blu-ee.\" However, she is facing Dr. McCoy and Nurse Chapel, with no direct acknowledgment of the audience in the episode itself."@en . . . "Fourth wall"@en . . "Sometimes a character in the Crash series will state an actual Crash game, or look at the player, which is called a fourth wall breakthrough, and this has happened several times in the series."@en . "The Fourth Wall is the imaginary boundary between the real world (where we live) and the fictional world (where characters live). Breaking the Fourth Wall is the act of character(s) talking directly to or about the audience, mentioning the fact that they're in a comic, game, etc., or many other things."@en . "Sometimes, characters will state something that implies that they are aware of being characters in a movie or a television show; this is known as breaking the fourth wall. The reason it is called a \"fourth wall\" is that the term originated from plays in theaters, when actors would look at the audience, talk to them, or do anything else that involved the audience. Because the stage would generally have a wall at the back and both sides, this concept involves the actors becoming involved with the audience who are at the front, which can be considered an invisible wall, making it the fourth one."@en . . "Metaspace"@en . . "Almost every movie and TV show from the Winnie the Pooh franchise would break the fourth wall."@en . "The fourth wall was famously broken in the seventh episode of The Daleks' Master Plan, \"The Feast of Steven\", in which the First Doctor wishes the viewers a \"happy Christmas\": \"Oh, and incidentally, a happy Christmas to all of you at home.\" This is the only case in the series proper in which a character explicitly displays knowledge of being on TV; all other cases of fourth wall breaking involve the characters seeming to talk to or perform for the camera, but nothing that cannot be explained by another character or a mirror being in the position the camera is occupying or a character talking to themselves, and nothing which displays knowledge of being a TV character. At the end of the first episode and beginning of the second episode of The Aztecs, Tlotoxl looks directly into the camera as he vows to destroy Barbara. In part one of The Face of Evil, on emerging from the TARDIS, the Fourth Doctor talks to the camera, saying that he doesn't think he is in Hyde Park, putting his landing down to a \"nexial discontinuity\" and reminding himself to \"overhaul those tracers\" before walking off into the jungle. In part four of Image of the Fendahl, the Fourth Doctor says \"Time's running out!\" directly to the camera. In part three of Underworld, having managed to successfully expel all the fumigation gas from the tunnels, the now recovered Fourth Doctor says to the camera \"I wonder where it all went?\" In part two of The Invasion of Time, the Fourth Doctor breaks the fourth wall by looking at the camera and quipping, \"Even the sonic screwdriver's not going to get me out of this one!\" At the end of the same serial, he grins mischievously to the camera. In the last scene of part two of Enlightenment, Wrack looked at the camera while laughed about how she will defeat the Fifth Doctor. In the final scene of The Caves of Androzani, the Sixth Doctor looks directly at the camera and says \"Change my dear; and it seems not a moment too soon\". A running joke throughout most televised stories with Peri Brown during the Sixth Doctor's era would be for Peri to at some point note confusion in her location because of the similar looking passage ways (\"All these corridors look the same to me\" being the most common, but this could change in different scenarios.) This was a reference to the numerous complains that the BBC production crew would build few sets for corridors and tunnels and could simply change small things about the sets and camera angels to attempt to give the illustration of a larger construct. The added gag was suggested by Nicola Bryant, and has since become a piece of fan lore \u2014 notably used in both The Curse of Fatal Death and The Gunpowder Plot. At the end of The Trial of a Time Lord's last story, The Ultimate Foe, the Valeyard breaks the fourth wall by looking directly into the camera and laughing. In Remembrance of the Daleks part two, as Ace walks out of the B&B, the television announces, \"A new sci-fi series, called Do...\" before cutting to the next scene. In the cliffhanger of part three, after the Dalek ship lands outside Coal Hill School, despite the Doctor's prediction, the Doctor turns to camera and says \"I think I might have miscalculated\" to the viewer. Unlike other cliffhangers of the classic series, the line is not repeated in the reprise at the start of part three. On page 229 of The Infinity Doctors, the Doctor tells Omega: The best thing about books is that you can always tell when you're getting to the end. No matter how tricky the situation the hero's in, you hold the book to your hand and think, \"Hang on, I'm two hundred and twenty-nine pages in, with only another fifty-one to go.\"... The Doctor In Night Terrors, Alex notes to the Doctor that their son is scared of shows on the television and that he considers turning it off, the Doctor snaps \"Don't do that!\" This is a reference to the controversy that Doctor Who had gained over the years for being frightening to children. In the same story, the Doctor mentions a Gallifreyan tale called Snow White and the Seven Keys to Doomsday. Whilst since connected to a short story portraying the tale, the title itself is a reference to Doctor Who and the Daleks in Seven Keys to Doomsday. Just before her death in Asylum of the Daleks, Oswin Oswald says, \"Run you clever boy. And remember,\" and turns to the camera. At the end of The Snowmen, the Eleventh Doctor breaks the fourth wall by saying \"Watch me run\" to the camera. In the proms special, Music of the Spheres, the Tenth Doctor breaks the fourth wall by addressing the audience at the Royal Albert Hall. At the end of the Series 1 finale of K9, The Eclipse of the Korven, K9 breaks the fourth wall by looking directly at the camera and saying, \"Affirmative\". In Deep Breath, after the Half-Face Man has fallen from his \"escape pod\" and been skewered on a spike on the top of the Elizabeth Tower, the Twelfth Doctor looks directly into the camera as the question is posed: \"Did the robot self-destruct or is the Doctor a murderer?\" In the Titan back-up comic Wholloween, after the Doctor sees that the TARDIS has been egged and tepeed by angry trick-or-treeters, he notes \"This is why I stick to Christmas Specials.\" The beginning of Before the Flood features a lengthy segment where the Twelfth Doctor talks directly to the audience and explains the \"bootstrap paradox\", telling the viewer to Google it. He uses an analogy of how a theoretical time traveler went back in time to meet his hero Ludwig van Beethoven, only to find out he didn't exist, so the time traveler copies down all of Beethoven's music based on his future knowledge, and then publishes them under Beethoven's name. However this means the time traveler was inspired by Beethoven, who was inspired by the time traveler. The Doctor then leaves the viewer with the question \"who composed Beethoven's fifth?\" before he takes out an electric guitar and plays the Fifth Symphony which transitions to the Doctor Who theme. In Heaven Sent, the Twelfth Doctor breaks the fourth wall by saying he is nothing without an audience while looking directly at the screen. File:TerminologyStub.png"@en . . "The fourth wall is the imaginary \"wall\" at the front of the stage in a traditional three-walled box set in a theater, through which the audience sees the action in the world of the play. Speaking directly to, otherwise acknowledging or doing something to the audience through this imaginary wall is known as \"breaking the fourth wall\". There are instances in the Sly Cooper series where characters of the game break the fourth wall."@en . . . . . "The fourth wall is the imaginary \"wall\" at the front of the stage in a traditional three-walled box set in a theater, through which the audience sees the action in the world of the play. Speaking directly to, otherwise acknowledging or doing something to the audience through this imaginary wall is known as \"breaking the fourth wall\". There are instances in the Sly Cooper series where characters of the game break the fourth wall."@en . . "Priceless"@en . . "2008-06-20"^^ . . "The fourth wall is the imaginary \"wall\" at the front of the stage in a traditional three-walled box set in a proscenium theater, through which the audience sees the action in the world of the play. When speaking directly to the audience through the camera in a film or television program, it is called \"breaking the fourth wall.\" The technique of breaking the fourth wall can be seen in various television programs, especially situation comedies, in animated cartoons, and in films. It is humorous mainly because what happens in the film is supposed to be happening as an ordinary day, so when they take note that they are being filmed or in an animated films case that some special effects are being used, it breaks the normal day feeling."@en . . . . "The term \"fourth wall\" was first used in theater, where actors would acknowledge the presence of the audience through actions or speech. In the video game world, the fourth wall is often addressed in a humorous manner. In the early days of gaming, such things as putting certain information not available in-game in instruction manuals or on box art were rudimentary forms of software piracy prevention."@en . . . . . . . . . . . "The Fourth Wall is the imaginary boundary between the real world (where we live) and the fictional world (where characters live). Breaking the Fourth Wall is the act of character(s) talking directly to or about the audience, mentioning the fact that they're in a comic, game, etc., or many other things."@en . "Sometimes in Happy Tree Friends, something will happen that implies the characters are aware of being fictional characters in a cartoon. The Fourth Wall is most often broken in Smoochies, but has also been broken in TV episodes."@en . . . "This article is a stub you can help The Image:Image Comics logo.gif Comics Wiki by expanding it."@en . . . . . "This article is a stub you can help The Image:Image Comics logo.gif Comics Wiki by expanding it."@en . . . "The fourth wall was famously broken in the seventh episode of The Daleks' Master Plan, \"The Feast of Steven\", in which the First Doctor wishes the viewers a \"happy Christmas\": \"Oh, and incidentally, a happy Christmas to all of you at home.\" This is the only case in the series proper in which a character explicitly displays knowledge of being on TV; all other cases of fourth wall breaking involve the characters seeming to talk to or perform for the camera, but nothing that cannot be explained by another character or a mirror being in the position the camera is occupying or a character talking to themselves, and nothing which displays knowledge of being a TV character."@en . "Sometimes a character in the Crash series will state an actual Crash game, or look at the player, which is called a fourth wall breakthrough, and this has happened several times in the series."@en . . . . . . "Now, you may be asking why this is important to you. You see, that's who this new wall is all about. The fourth wall is all about you. Its sole purpose is to act as a barrier between me and you, and it fulfills this purpose whether it exists or not. On the other hand, you are clearly reading this (if not, put on your glasses so you can), so something must have happened to that barrier between me and you. In lieu of being able to detect metaphorical bulldozers, we assume that we were the ones that broke this wall, thus, this kind of communication is called \"breaking the Fourth Wall\"."@en . . . "The restrictions of the fourth wall were challenged in 20th-century theatre. Speaking directly to, otherwise acknowledging or doing something to the audience through this imaginary wall \u2013 or, in film, television, and video games, through a camera \u2013 is known as \"breaking the fourth wall\". As it is a penetration of a boundary normally set up or assumed by works of fiction, this is considered a metafictional technique. In literature and video games, it occurs when a character acknowledges the reader or player."@en . . . . . . . "The Fourth Wall"@en . . . . "Breaking the Fourth Wall is a term used when a character knows that they are in a video game, TV show, movie, book, etc. and points it out, though they usually pretend like nobody's there. It has been broken by several characters in Animal Crossing series, and is used frequently in other forms of media. The term 'fourth wall' originates from the 'missing wall' in a theater, which is the wall separating the audience from the actors. In video gaming, the 'fourth wall' refers to the screen of the device displaying the game."@en . "In another spatial dimension."@en . . "The restrictions of the fourth wall were challenged in 20th-century theatre. Speaking directly to, otherwise acknowledging or doing something to the audience through this imaginary wall \u2013 or, in film, television, and video games, through a camera \u2013 is known as \"breaking the fourth wall\". As it is a penetration of a boundary normally set up or assumed by works of fiction, this is considered a metafictional technique. In literature and video games, it occurs when a character acknowledges the reader or player. Breaking the fourth wall should not be confused with the aside or the soliloquy, dramatic devices often used by playwrights where characters on stage are delivering inner monologues, giving the audience insight into their thoughts. The Scooby-Doo franchise has been broken the fourth wall throughout its history. Most cases end with Scooby saying his catchphrase of \"Scooby-Dooby-Doo,\" followed by a wink and/or laugh. The TV series, A Pup Named Scooby-Doo frequently did this, by narrating, having a TV reporter interrupt, and the gang turning on their own chase music."@en . . . . . . "Palpatine, in Star Wars the Clone Wars (Season 4 Episode 18 \"Crisis on Naboo\") breaks the fourth wall at the end of the episode. When Anakin Skywalker is fighting Count Dooku in the dining hall, Palpatine is standing on the table with one of Dooku's droids. As the camera pans towards the Chancellor, Sidious looks at the camera and smiles knowingly."@en . . . . . . . "The fourth wall is the imaginary \"wall\" at the front of the stage in a traditional three-walled box set in a proscenium theater, through which the audience sees the action in the world of the play.When a character makes direct contact to the audience from a film or television program or references his or her status of being in one, it is called \"breaking the fourth wall. The technique of breaking the fourth wall can be seen in various television programs, especially situation comedies, in animated cartoons, and in films."@en . "The term \"fourth wall\" was first used in theater, where actors would acknowledge the presence of the audience through actions or speech. In the video game world, the fourth wall is often addressed in a humorous manner. In the early days of gaming, such things as putting certain information not available in-game in instruction manuals or on box art were rudimentary forms of software piracy prevention."@en . "Breaking the Fourth Wall is a term used when a character knows that they are in a video game, TV show, movie, book, etc. and points it out, though they usually pretend like nobody's there. It has been broken by several characters in Animal Crossing series, and is used frequently in other forms of media. The term 'fourth wall' originates from the 'missing wall' in a theater, which is the wall separating the audience from the actors. In video gaming, the 'fourth wall' refers to the screen of the device displaying the game."@en . . . . . . "Fourth Wall"@en . "Separates Reality and Fiction"@en . "The fourth wall is the imaginary \"wall\" at the front of the stage in a traditional three-walled box set in a proscenium theater, through which the audience sees the action in the world of the play. When speaking directly to the audience through the camera in a film or television program, it is called \"breaking the fourth wall.\" The technique of breaking the fourth wall can be seen in various television programs, especially situation comedies, in animated cartoons, and in films. It is humorous mainly because what happens in the film is supposed to be happening as an ordinary day, so when they take note that they are being filmed or in an animated films case that some special effects are being used, it breaks the normal day feeling."@en . "The term was made explicit by Denis Diderot, and spread in nineteenth century theatre with the advent of theatrical realism. Critic Vincent Canby described it in 1987 as \"that invisible screen that forever separates the audience from the stage.\" Another among early practitioners of this method (now referred to as the \"Fourth Wall\") is Thornton Wilder & his 1937 play \"Our Town\". The term \"fourth wall\" stems from the absence of a fourth wall on a three-walled set where the audience is viewing the production. The audience is supposed to assume there is a \"fourth wall\" present, even though it physically is not there. This is widely noticeable on various television programs, such as sitcoms, but the term originated in theatre, where conventional three-walled stage sets provide a more obvious \"fourth wall\". The term \"fourth wall\" has been adapted to refer to the boundary between the fiction and the audience. \"Fourth wall\" is part of the suspension of disbelief between a fictional work and an audience. The audience will accept the presence of the fourth wall without giving it any direct thought, allowing them to enjoy the fiction as if they were observing real events.The presence of a fourth wall is one of the best established conventions of fiction and as such has led some artists to draw direct attention to it for dramatic or comedic effect. This is known as \"breaking the fourth wall\". For instance, in Puckoon, Spike talks to the author multiple times. Spike also at one stage in the book, looks to see what page the reader is on. Besides theatre and cinema, the term has been adopted by other media, such as television, comics, and more recently, video games. Though some table-top roleplaying games do allow for breaking the fourth wall, these are usually beer and pretzel type games."@en . "The fourth wall is the imaginary \"wall\" at the front of the stage in a traditional three-walled box set in a theatre, through which the audience sees the action of the play. In Gielinor, speaking directly to or otherwise acknowledging the player or real world can be referred to as \"breaking the fourth wall\" as it deconstructs the boundaries of RuneScape's game world."@en . . "The Fourth wall is a term used to apply to the front of a stage. While the actors see the audiance, is it imagined that they can't see the audiance. \"Breaking the fourth wall\" is a phrase used when actors seem to know that people are watching them. Although this is mainly in movies, breaking the fourth wall was a big influence in The Haunting of a House."@en . "The Fourth Wall refers to the imaginary wall between characters in a work of fiction (such as a video game or a film) and the audience (or in this case, the players or the viewers), preventing the former from knowing they're fictional. When a video game character suggests that he or she knows that he/she's fictional and acknowledge that this is just a game, this is called \"breaking the fourth wall\". They're found within many video games, usually for comedic relief. The following are notable examples of characters \"breaking through the fourth wall\"."@en . . . "The term was made explicit by Denis Diderot, and spread in nineteenth century theatre with the advent of theatrical realism. Critic Vincent Canby described it in 1987 as \"that invisible screen that forever separates the audience from the stage.\" Another among early practitioners of this method (now referred to as the \"Fourth Wall\") is Thornton Wilder & his 1937 play \"Our Town\"."@en . "The fourth wall is a concept in video games. It refers to the division between the in-game characters and the player. Breaking this division is referred to as \"breaking the fourth wall.\" This is often done with characters explaining controls to the player, or if the characters actively are aware they are part of a game, such would be that the fourth wall is not only broken, but destroyed to a point of no repair. In the Banjo-Kazooie Universe, it appears that most (if not all) characters are aware they are part of a game, and therefore break the fourth wall constantly. The most extreme example of this is the presence of L.O.G., who appears as the creator of all games, including the one all the characters are currently in."@en . . . . . . . . . . . . "The Fourth Wall is commonly the only thing separating you, the reader, from me, the text. That's right. I know you're there! Without the Fourth Wall, characters would notice you watching them, there might even be references to the medium they exist in, and there would be reader-character interaction. Most of the time though, the Fourth Wall is maintained, until it is broken. This is, naturally enough, referred to as Breaking the Fourth Wall. Breaking the Fourth Wall is common in humorfic or in stories written to give the impression of the narrator telling the story to an audience (in which case the story can range from humorous to quite serious)."@en . . "The Fourth wall is a term used to apply to the front of a stage. While the actors see the audiance, is it imagined that they can't see the audiance. \"Breaking the fourth wall\" is a phrase used when actors seem to know that people are watching them. Although this is mainly in movies, breaking the fourth wall was a big influence in The Haunting of a House."@en . . "The fourth wall is a concept in video games. It refers to the division between the in-game characters and the player. Breaking this division is referred to as \"breaking the fourth wall.\" This is often done with characters explaining controls to the player, or if the characters actively are aware they are part of a game, such would be that the fourth wall is not only broken, but destroyed to a point of no repair."@en . . . .