"Initiative"@tr . . . "Master the art of clicking to move forward after you have begun jumping upward, and of course double jumping. Clicking quickly from one side to another enables you to shorten the distance forward you move, making it easy to jump to small perches. Then you will be ready for this quest. Standing jumps are the majority of it, with very short movements forward at the apex of the leap."@en . . . "The Initiative; Avengers_Initiavive_number_1.jpeg"@en . "All combatants make an initiative roll at the start of combat. This roll determines the order in which characters act. A higher initiative may be important to certain classes that benefit from acting early in a fight. This includes rogues with first strike, defenders, and so on; however, nearly all characters will prefer to act early rather than late. The primary attribute for initiative is Dexterity, though other stats may be used through the use of feats (for example, Wary Fighter). Other effects can add modifiers, such as bonuses from feats and class features or penalties from circumstance or monster powers. Initiative = d20 + Dexterity Modifier + Initiative Modifiers The character with a higher initiative roll acts first in combat, followed by the next-highest and so on. Typically player characters roll their own initiative (though the DM may handle this as well), and the DM handles rolling the initiatives of NPCs (both friendly allies and monsters), traps, and other entities that will take turns in combat. Example feats that affect Initiative rolls (not a complete list): \n* Danger Sense \n* Improved Initiative \n* Mythic Senses (21st level, Minotaur) \n* Wary Fighter"@en . "Augmente les chances d'esquiver les attaques, modifie la chance d'\u00EAtre touch\u00E9 par un critique."@fr . "15"^^ . "50"^^ . "Initiative switches from one player to the other every turn. Using initiative correctly is crucial. When a player has the initiative, any he or she activates on that turn will resolve before the enemy's abilities. For example: - Player A has the initiative, uses Death Ray on an enemy . - Player B uses Prayer Of The Dragon on the same character, which is intended to keep the and instead exhausts it. - When the game enters the Resolution Phase, Death Ray comes first due to initiative, effectively rendering Prayer Of The Dragon useless. Characters from whoever player has the initiative will also attack first."@en . . . . "\"New Initiative\"; Hoodgang.jpg"@en . "Initiative"@en . . . "Captain Americorps; Captain Americorps from What If Age of Ultron Vol 1 4 0001.png"@en . "Captain Americorps; Captain Americorps from What If Age of Ultron Vol 1 4 0001.png"@en . "Initiative is a system of determining the order of actions in battle. Before the first round of combat, each combatant makes a single initiative check. Each round, the participants act in order from the highest initiative result to the lowest."@en . "2"^^ . . . . . "Avengers Initiative; No Image Team.jpg"@en . "Status_Boost.gif|Enemy Initiative Status Player Yay.gif|Player Initiative Enhanced reactions and heightened awareness increase the chance of getting the drop on the opponent. When determining who goes first at the beginning of battle, you have a chance of acting first (works the same way as an increase of Luck)."@en . "Status_Boost.gif|Enemy Initiative Status Player Yay.gif|Player Initiative Enhanced reactions and heightened awareness increase the chance of getting the drop on the opponent. When determining who goes first at the beginning of battle, you have a chance of acting first (works the same way as an increase of Luck)."@en . "A Characteristic that increases your chance of playing first."@en . . "In Direct_democracy systems, the initiative allows voters to propose a legislative measure (statutory initiative) or a constitutional amendment (consitutional initiative) by filing a petition bearing a required number of valid citizen signatures."@en . . "Teams & Projects"@en . "Initiative, or INI, is a base stat that determines in which order entities can act relative to one another."@en . . "\u0388\u03BD\u03B1 \u03B1\u03C0\u03CC \u03C4\u03B1 8 \u03C3\u03C4\u03B1\u03C4\u03B9\u03C3\u03C4\u03B9\u03BA\u03AC \u03C4\u03BF\u03C5 \u03C7\u03B1\u03C1\u03B1\u03BA\u03C4\u03AE\u03C1\u03B1 \u03C0\u03BF\u03C5 \u03B1\u03C6\u03BF\u03C1\u03AC \u03C4\u03BF \u03C0\u03CC\u03C3\u03BF \u03B3\u03C1\u03AE\u03B3\u03BF\u03C1\u03B1 \u03AD\u03BD\u03B1\u03C2 \u03C7\u03B1\u03C1\u03B1\u03BA\u03C4\u03AE\u03C1\u03B1\u03C2 \u03BC\u03C0\u03BF\u03C1\u03B5\u03AF \u03BD\u03B1 \u03B1\u03BD\u03C4\u03B9\u03B4\u03C1\u03AC\u03C3\u03B5\u03B9 \u03C3\u03C4\u03BF\u03BD \u03BA\u03AF\u03BD\u03B4\u03C5\u03BD\u03BF. \u0391\u03C5\u03BE\u03AC\u03BD\u03B5\u03B9 \u03C4\u03B7\u03BD \u03C0\u03B9\u03B8\u03B1\u03BD\u03CC\u03C4\u03B7\u03C4\u03B1 \u03BD\u03B1 \u03B1\u03C0\u03BF\u03C6\u03CD\u03B3\u03B5\u03B9 \u03C3\u03CE\u03BC\u03B1 \u03BC\u03B5 \u03C3\u03CE\u03BC\u03B1 (melee) \u03BA\u03B1\u03B9 \u03B2\u03B1\u03BB\u03BB\u03B9\u03C3\u03C4\u03B9\u03BA\u03AD\u03C2 \u03B5\u03C0\u03B9\u03B8\u03AD\u03C3\u03B5\u03B9\u03C2 (ranged)."@el . "A die roll at the start of the round to determine who goes first. Each player rolls the d20, and whoever rolls highest chooses who goes first. Reroll ties."@en . "\"New Initiative\"; Hoodgang.jpg"@en . "Initiative (I) reflects a character's speed of thought, whether he is quick-witted or sluggish. In close combat, I determines who acts first. This is expressed as a percentage of 01-100%. I reflects speed of thought and action. It is used to test actions requiring mental alertness rather than physical skill, to determine whether a character spots some small or unusual circumstance (such as a tear in a man's clothing or a dislodged picture on the wall), and in cases where the character must react to something quickly, such as dodging a falling rock."@en . . . . . "Teams & Projects"@en . "The Initiative; Avengers_Initiavive_number_1.jpeg"@en . . . "An initiative roll is made whenever a character enters combat or is the recipient of a harmful spell (such as darkness). This roll is used to determine the order in which creatures act in combat, which is of great importance in pencil-and-paper D&D games. In Neverwinter Nights, however, this roll is of little to no significance, due to overlaying the turn-based combat of D&D with a real-time gaming environment. The roll is a d20 plus the character's dexterity modifier, plus bonuses from feats. The four feats that improve initiative are \n* blooded (+2), \n* thug (+2), \n* improved initiative (+4), and \n* superior initiative (+8, replacing the bonus from improved initiative), so the highest bonus from feats is +12. This roll is performed once when combat starts, then is remembered for as long as the creature remains in combat. Whenever multiple creatures attempt to act simultaneously, their actions are taken sequentially instead, going in order from the highest to the lowest initiative roll. While this may sound important\u2014and is important in pencil-and-paper\u2014this sequential order is, in Neverwinter Nights, in most cases overriden by the surprise moment: \n* character attacking with ranged weapon from distance will always start first if attacking on melee character since he is in distance and cannot reciprocate the attack \n* character attacking from shadows will always start first as his target cannot even see him \n* character attacking from corner at non-playable creature may start first if the creature won't notice him before attack (since creatures in these cases act only once per 6seconds) (In imprecise terminology, having quick fingers beats good rolling.) Also, casters are completely unaffected by initiative and its important that initiative applies only when two characters attack each other. Initiative will work in first round only if two characters with melee weapons will attack on each other from distance. However the surprise moment applies only for first round. In subsequent round, the initiative start flurries for both creatures arranged per initiative. Flurries in subsequent round doesn't overlap - each flurry will trigger actual damage before creature with lower initiative start her flurry giving the initiative real effect. In case when combat started character with ranged weapon, when his target approach him in melee (and ranged character keep firing in this distance), initiative applies the same way as for two melee characters."@en . . . . "Ambush, Garrote, and Cheap Shot award 2 Combo Points."@en . . . "4"^^ . . . . "Officer Expertise: Reduces the action cost of all group buff abilities. Requires: 4 Points In Squad Command Rank:0/3 Grants Modifiers: 5/10/20/- Spy Expertise: Name: Initiative Career required: Spy Prerequisites: 12 points in Covert Operative; 4 points in Cloak and Dagger Maximum Points that can be allotted: 4 Cooldown timer: N/A Duration: Innate Range: N/A Effect: Ambush and Snipe gain a 15% per point chance of being a critical hit."@en . "Initiative"@nl . "Gives you a X% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability."@en . . "An initiative roll is made whenever a character enters combat or is the recipient of a harmful spell (such as darkness). This roll is used to determine the order in which creatures act in combat, which is of great importance in pencil-and-paper D&D games. In Neverwinter Nights, however, this roll is of little to no significance, due to overlaying the turn-based combat of D&D with a real-time gaming environment. The roll is a d20 plus the character's dexterity modifier, plus bonuses from feats. The four feats that improve initiative are"@en . . . "Teams & Projects"@en . . "Officer Expertise: Reduces the action cost of all group buff abilities. Requires: 4 Points In Squad Command Rank:0/3 Grants Modifiers: 5/10/20/- Spy Expertise: Name: Initiative Career required: Spy Prerequisites: 12 points in Covert Operative; 4 points in Cloak and Dagger Maximum Points that can be allotted: 4 Cooldown timer: N/A Duration: Innate Range: N/A Effect: Ambush and Snipe gain a 15% per point chance of being a critical hit."@en . "Initiative"@de . "At the start of a battle, each combatant makes an initiative check. An initiative check is a Dexterity check. Each character applies his or her Dexterity modifier to the roll. Characters act in order, counting down from highest result to lowest. In every round that follows, the characters act in the same order (unless a character takes an action that results in his or her initiative changing; see Special Initiative Actions)."@en . "\"New Initiative\"; Hoodgang.jpg"@en . "Before combat begins, all characters take a 1d20 roll to determine the order in which they attack. This order persists for the entire encounter with the characters taking actions in order of the highest to the lowest initiative."@en . "A Characteristic that increases your chance of playing first."@en . "Events"@en . . "Augmente les chances d'esquiver les attaques, modifie la chance d'\u00EAtre touch\u00E9 par un critique."@fr . "\u00C0 ne pas confondre avec le badge qui porte le m\u00EAme nom : Initiative. [[Fichier:Initiative_PM.png|thumb|220px|right|L'initiative dans Paper Mario]]L'initiative est une technique sp\u00E9ciale qui appara\u00EEt dans les s\u00E9ries Paper Mario et Mario & Luigi. Elle consiste \u00E0 attaquer un ennemi en temps r\u00E9el, en sautant sur lui ou en le frappant avec le marteau, pour qu'il se blesse ou se retrouve d\u00E9savantag\u00E9 pendant la phase de combat. Par ailleurs, certains ennemis peuvent \u00E9galement se servir de l'initiative en l'attaquant avec leur carapace ou en lui lan\u00E7ant des projectiles (comme les Topi Taupes)."@fr . "One player always has INITIATIVE, a distinction used to resolve timing conflicts. During setup, the player with lowest squad point total chooses who has initiative. If both players have the same squad total, one player rolls one red die. On a hit or critical result, the player who rolled the die chooses who has initiative. On a focus or blank result, his opponent chooses who has initiative. The player with initiative places the initiative token next to his cards."@en . "Initiative"@en . . . "Initiative is a statistic for all units in Game Boy Wars 3. Its sole purpose is to determine the attack order in a given round of Direct Combat."@en . "Nutzen: Je h\u00F6her die Initiative eines Charakters, desto fr\u00FCher kommt er innerhalb einer Kampfrunde zum Zug. Formel: Stufe + Intelligenz + Konzentration Hinweise: eine hohe Initiative ist vor allem bei \u00DCberf\u00E4llen von Vorteil, aber auch beim Kampf gegen Monster nicht zu vernachl\u00E4ssigen (insbesondere wenn man Schadens- oder Heilgegenst\u00E4nde benutzen m\u00F6chte/muss). Initiative kann vom Elixier der Schnelligkeit (und einigen Ausr\u00FCstungsgegenst\u00E4nden auf h\u00F6heren Leveln) beeinflusst werden. Es verdoppelt f\u00FCr drei Stunden den Initiativewert des Anwenders. Au\u00DFerdem steigert ein Nilith die Initiative um 4, wenn er auf einem Stab angebracht wurde."@de . . "Avengers Initiative; No Image Team.jpg"@en . "Before combat begins, all characters take a 1d20 roll to determine the order in which they attack. This order persists for the entire encounter with the characters taking actions in order of the highest to the lowest initiative."@en . . . "Initiative is a statistic for all units in Game Boy Wars 3. Its sole purpose is to determine the attack order in a given round of Direct Combat."@en . . "One player always has INITIATIVE, a distinction used to resolve timing conflicts. During setup, the player with lowest squad point total chooses who has initiative. If both players have the same squad total, one player rolls one red die. On a hit or critical result, the player who rolled the die chooses who has initiative. On a focus or blank result, his opponent chooses who has initiative. The player with initiative places the initiative token next to his cards. \n* During the Activation phase, if both players have ships with the same pilot skill, all of those ships belonging to the player with initiative activate first. \n* During the Combat phase, if both players have ships with the same pilot skill, all of those ships belonging to the player with initiave resolves the phase first. \n* If both players have effects that resolve at the same time, the player with initiative resolves all of his effects first."@en . "Master the art of clicking to move forward after you have begun jumping upward, and of course double jumping. Clicking quickly from one side to another enables you to shorten the distance forward you move, making it easy to jump to small perches. Then you will be ready for this quest. Standing jumps are the majority of it, with very short movements forward at the apex of the leap."@en . "Initiative"@el . "Rogue"@en . "50"^^ . "Initiative"@fr . . "\u0388\u03BD\u03B1 \u03B1\u03C0\u03CC \u03C4\u03B1 8 \u03C3\u03C4\u03B1\u03C4\u03B9\u03C3\u03C4\u03B9\u03BA\u03AC \u03C4\u03BF\u03C5 \u03C7\u03B1\u03C1\u03B1\u03BA\u03C4\u03AE\u03C1\u03B1 \u03C0\u03BF\u03C5 \u03B1\u03C6\u03BF\u03C1\u03AC \u03C4\u03BF \u03C0\u03CC\u03C3\u03BF \u03B3\u03C1\u03AE\u03B3\u03BF\u03C1\u03B1 \u03AD\u03BD\u03B1\u03C2 \u03C7\u03B1\u03C1\u03B1\u03BA\u03C4\u03AE\u03C1\u03B1\u03C2 \u03BC\u03C0\u03BF\u03C1\u03B5\u03AF \u03BD\u03B1 \u03B1\u03BD\u03C4\u03B9\u03B4\u03C1\u03AC\u03C3\u03B5\u03B9 \u03C3\u03C4\u03BF\u03BD \u03BA\u03AF\u03BD\u03B4\u03C5\u03BD\u03BF. \u0391\u03C5\u03BE\u03AC\u03BD\u03B5\u03B9 \u03C4\u03B7\u03BD \u03C0\u03B9\u03B8\u03B1\u03BD\u03CC\u03C4\u03B7\u03C4\u03B1 \u03BD\u03B1 \u03B1\u03C0\u03BF\u03C6\u03CD\u03B3\u03B5\u03B9 \u03C3\u03CE\u03BC\u03B1 \u03BC\u03B5 \u03C3\u03CE\u03BC\u03B1 (melee) \u03BA\u03B1\u03B9 \u03B2\u03B1\u03BB\u03BB\u03B9\u03C3\u03C4\u03B9\u03BA\u03AD\u03C2 \u03B5\u03C0\u03B9\u03B8\u03AD\u03C3\u03B5\u03B9\u03C2 (ranged)."@el . . "Initiative is an advantage to Skewer You let loose with a quick burst of strength, increasing the Tap (and base) damage of Skewer by 15%."@en . "Initiative switches from one player to the other every turn. Using initiative correctly is crucial. When a player has the initiative, any he or she activates on that turn will resolve before the enemy's abilities. For example: - Player A has the initiative, uses Death Ray on an enemy . - Player B uses Prayer Of The Dragon on the same character, which is intended to keep the and instead exhausts it. - When the game enters the Resolution Phase, Death Ray comes first due to initiative, effectively rendering Prayer Of The Dragon useless."@en . . . . "Subtlety, Tier 4"@en . . "Events"@en . "Initiative is a system of determining the order of actions in battle. Before the first round of combat, each combatant makes a single initiative check. Each round, the participants act in order from the highest initiative result to the lowest."@en . "Sava\u015Fta kimin daha \u00F6nce ba\u015Flayaca\u011F\u0131n\u0131 belirler.Kimin initiative'si daha y\u00FCksek ise o daha \u00F6nce ba\u015Flar.Initiative, Vitality d\u0131\u015F\u0131nda b\u00FCt\u00FCn karakteristik \u00F6zellikler sayesinde artar. \n* Her 1 puan Strength i\u00E7in 1 puan Initiative artar. \n* Her 1 puan Wisdom i\u00E7in 1 puan Initiative artar. \n* Her 1 puan Intelligence i\u00E7in 1.5 puan Initiative artar. \n* Her 1 puan Chance i\u00E7in 1 puan Initiative artar. \n* Her 1 puan Agility i\u00E7in 1 puan Initiative artar."@tr . "Nutzen: Je h\u00F6her die Initiative eines Charakters, desto fr\u00FCher kommt er innerhalb einer Kampfrunde zum Zug. Formel: Stufe + Intelligenz + Konzentration Hinweise: eine hohe Initiative ist vor allem bei \u00DCberf\u00E4llen von Vorteil, aber auch beim Kampf gegen Monster nicht zu vernachl\u00E4ssigen (insbesondere wenn man Schadens- oder Heilgegenst\u00E4nde benutzen m\u00F6chte/muss)."@de . "Sava\u015Fta kimin daha \u00F6nce ba\u015Flayaca\u011F\u0131n\u0131 belirler.Kimin initiative'si daha y\u00FCksek ise o daha \u00F6nce ba\u015Flar.Initiative, Vitality d\u0131\u015F\u0131nda b\u00FCt\u00FCn karakteristik \u00F6zellikler sayesinde artar. \n* Her 1 puan Strength i\u00E7in 1 puan Initiative artar. \n* Her 1 puan Wisdom i\u00E7in 1 puan Initiative artar. \n* Her 1 puan Intelligence i\u00E7in 1.5 puan Initiative artar. \n* Her 1 puan Chance i\u00E7in 1 puan Initiative artar. \n* Her 1 puan Agility i\u00E7in 1 puan Initiative artar."@tr . . "\u00C0 ne pas confondre avec le badge qui porte le m\u00EAme nom : Initiative. [[Fichier:Initiative_PM.png|thumb|220px|right|L'initiative dans Paper Mario]]L'initiative est une technique sp\u00E9ciale qui appara\u00EEt dans les s\u00E9ries Paper Mario et Mario & Luigi. Elle consiste \u00E0 attaquer un ennemi en temps r\u00E9el, en sautant sur lui ou en le frappant avec le marteau, pour qu'il se blesse ou se retrouve d\u00E9savantag\u00E9 pendant la phase de combat. Il est impossible d'utiliser l'initiative si le combat se d\u00E9clenche dans une cin\u00E9matique de dialogue (comme pour les boss), ou sur les m\u00E9chants avec un pic (avec le saut, uniquement). Par ailleurs, certains ennemis peuvent \u00E9galement se servir de l'initiative en l'attaquant avec leur carapace ou en lui lan\u00E7ant des projectiles (comme les Topi Taupes)."@fr . . "50"^^ . "The Initiative; Avengers_Initiavive_number_1.jpeg"@en . "In Direct_democracy systems, the initiative allows voters to propose a legislative measure (statutory initiative) or a constitutional amendment (consitutional initiative) by filing a petition bearing a required number of valid citizen signatures."@en . . "Events"@en . . . "3"^^ . . "Initiative, or INI, is a base stat that determines in which order entities can act relative to one another."@en . "Initiative is an advantage to Skewer You let loose with a quick burst of strength, increasing the Tap (and base) damage of Skewer by 15%."@en . "At the start of a battle, each combatant makes an initiative check. An initiative check is a Dexterity check. Each character applies his or her Dexterity modifier to the roll. Characters act in order, counting down from highest result to lowest. In every round that follows, the characters act in the same order (unless a character takes an action that results in his or her initiative changing; see Special Initiative Actions). If two or more combatants have the same initiative check result, the combatants who are tied act in order of total initiative modifier (highest first). If there is still a tie, the tied characters should roll again to determine which one of them goes before the other."@en . . "A die roll at the start of the round to determine who goes first. Each player rolls the d20, and whoever rolls highest chooses who goes first. Reroll ties."@en . . . "Initiative (I) reflects a character's speed of thought, whether he is quick-witted or sluggish. In close combat, I determines who acts first. This is expressed as a percentage of 01-100%. I reflects speed of thought and action. It is used to test actions requiring mental alertness rather than physical skill, to determine whether a character spots some small or unusual circumstance (such as a tear in a man's clothing or a dislodged picture on the wall), and in cases where the character must react to something quickly, such as dodging a falling rock."@en . "None"@en . . "Captain Americorps; Captain Americorps from What If Age of Ultron Vol 1 4 0001.png"@en . . "All combatants make an initiative roll at the start of combat. This roll determines the order in which characters act. A higher initiative may be important to certain classes that benefit from acting early in a fight. This includes rogues with first strike, defenders, and so on; however, nearly all characters will prefer to act early rather than late. Initiative = d20 + Dexterity Modifier + Initiative Modifiers Example feats that affect Initiative rolls (not a complete list): \n* Danger Sense \n* Improved Initiative \n* Mythic Senses (21st level, Minotaur) \n* Wary Fighter"@en . . . "Avengers Initiative; No Image Team.jpg"@en . . .