. . . . . "Krash"@en . . . "Donkey Kong Country"@de . . . "Donkey Kong Country"@en . . . "Mines of Donkey Kong Country and Donkey Kong 64."@en . . . "Krash was a male Houk member of the White Maw Pirate gang living during the Galactic War. In 3642 BBY he was overseeing the testing of experimental stims on captured Pantran whitefangs in the Starship Graveyard on Hoth. The operation was dismantled by a Republic operative and Krash was killed in the fighting."@en . . "Krash"@de . "club weapon"@en . . . . . . "Krash is a Kritter who rides a Mine Cart. It is also an enemy in the Donkey Kong series."@en . . . "Donkey Kong Country"@en . . "Krash was the special agent in charge of monitoring the area of the mine in the primary basis for maintaining surveillance in case they attacked the area Xenos . The Xenos appear and start attacking the team completely. All agents are killed in combat and communication is lost. Then the Xenos invade the main base and kill the agents inside the base, including Krash."@en . . . "Donkey Kong 64"@en . . . "He was supposed to be an experimental prototype of a new generation of \"intelligent\" crash test dummies that would allow La Junta to improve the efficacy of their weapons. Unfortunately, the first thing a vaguely intelligent crash test dummy wants is to escape from the test lab. And once freed, Krash joined forces with Rescue - the only clan capable of really helping the city's citizens."@en . "3642"^^ . . "Krash is an enemy found in Donkey Kong Country and Donkey Kong 64. They appear to be Kritters riding Mine Carts. They are only found in the two levels Mine Cart Carnage and Mine Cart Madness. Krashes attack by trying to drive into the Kongs and the Kongs can simply avoid them by jumping over them. In Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2, equivalents of Krashes called Klanks appear instead. They appear to be Kutlasses riding Skull Carts. In Donkey Kong Country 3: Dixie Kong's Double Trouble! and Donkey Kong Land III, Krashes have no equivalent."@en . "Male"@en . "Krash"@de . . "Donkey Kong Country"@en . . "Riding into the Kongs"@en . . "Krash ist ein naher Verwandter von Kritter und geh\u00F6rt auch zur Spezies Kremling, erscheint aber nur selten. In den Spielen Donkey Kong Country und Donkey Kong 64 muss man gegen ihn k\u00E4mpfen. Farblich und \u00E4u\u00DFerlich unterscheidet ihn nichts von Kritter, aber er lebt anders. Nur in Loren ist Krash zu finden. Wenn er in seiner Lore auf die Lore mit den Kongs zurollt, m\u00FCssen sie ihm mit einem Sprung entkommen. In einem anderen Level sitzt er in einer Lore, die von den Kongs benutzt werden muss, um nicht in den Abgrund zu fallen. In diesem Fall m\u00FCssen sie zuerst auf Krash springen, um die Lore benutzen zu k\u00F6nnen. In Donkey Kong 64 schl\u00E4gt Krash die Kongs mit einer Keule, was sie M\u00FCnzen kostet."@de . . . "Krash ist ein naher Verwandter von Kritter und geh\u00F6rt auch zur Spezies Kremling, erscheint aber nur selten. In den Spielen Donkey Kong Country und Donkey Kong 64 muss man gegen ihn k\u00E4mpfen. Farblich und \u00E4u\u00DFerlich unterscheidet ihn nichts von Kritter, aber er lebt anders. Nur in Loren ist Krash zu finden. Wenn er in seiner Lore auf die Lore mit den Kongs zurollt, m\u00FCssen sie ihm mit einem Sprung entkommen. In einem anderen Level sitzt er in einer Lore, die von den Kongs benutzt werden muss, um nicht in den Abgrund zu fallen. In diesem Fall m\u00FCssen sie zuerst auf Krash springen, um die Lore benutzen zu k\u00F6nnen."@de . . . . . . "Krash is an enemy found in Donkey Kong Country and Donkey Kong 64. They appear to be Kritters riding Mine Carts. They are only found in the two levels Mine Cart Carnage and Mine Cart Madness. Krashes attack by trying to drive into the Kongs and the Kongs can simply avoid them by jumping over them. In Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2, equivalents of Krashes called Klanks appear instead. They appear to be Kutlasses riding Skull Carts. In Donkey Kong Country 3: Dixie Kong's Double Trouble! and Donkey Kong Land III, Krashes have no equivalent. In Donkey Kong 64, Krashes reappear. They act in the same habit as they did in Donkey Kong Country, but only use clubs to try to smack the Kongs with so they can lose coins. Krashes can now be defeated by crashing into rocks or the Kongs may use a lever to drop something that block the Krash's path."@en . "2010-01-29"^^ . . . "Maneuvering Mine Carts"@en . . . . . . . . "He was supposed to be an experimental prototype of a new generation of \"intelligent\" crash test dummies that would allow La Junta to improve the efficacy of their weapons. Unfortunately, the first thing a vaguely intelligent crash test dummy wants is to escape from the test lab. And once freed, Krash joined forces with Rescue - the only clan capable of really helping the city's citizens."@en . . . "Krashes are Mine Cart-driving Kritters that first appeared in Donkey Kong Country. Krashes can be a real hassle, as they have no concern for their own safety."@en . . . . . "Krash geh\u00F6rt zu den Kremlings und sieht einem Kritter sehr \u00E4hnlich. Er f\u00E4hrt in Loren."@de . . . . "Krash"@en . "Krash was the special agent in charge of monitoring the area of the mine in the primary basis for maintaining surveillance in case they attacked the area Xenos . The Xenos appear and start attacking the team completely. All agents are killed in combat and communication is lost. Then the Xenos invade the main base and kill the agents inside the base, including Krash."@en . . "Krash is a Kritter who rides a Mine Cart. It is also an enemy in the Donkey Kong series."@en . . . "DKC Sprite Krash.png"@de . . . . . . . . . . "2"^^ . "Krash is a loyal and resilient Drake Burner. He appears in the campaign Northern Rebirth, in the 5th scenario named The Pursuit (in the corridor named \"The Dungeon\"). Krash is freed by Tallin, as he is a prisoner of Malifor (like Father Morvin, Sister Thera and Elenia). When he is found, he is in a cage, whimpering. Camerin tells he is a Drake, a very intelligent creature. Even hurted, Krash is ready to burn Skeletons, making smoke coming out of his ears. There is an escape tunnel in the back of his cell, but not big enough for him to go through."@en . "Rescue"@en . . "Ein Krash"@de . . . "Krash sneaking up on Donkey Kong and Diddy Kong."@en . . . "Jumped on."@en . . . . "Krash is a loyal and resilient Drake Burner. He appears in the campaign Northern Rebirth, in the 5th scenario named The Pursuit (in the corridor named \"The Dungeon\"). Krash is freed by Tallin, as he is a prisoner of Malifor (like Father Morvin, Sister Thera and Elenia). When he is found, he is in a cage, whimpering. Camerin tells he is a Drake, a very intelligent creature. Even hurted, Krash is ready to burn Skeletons, making smoke coming out of his ears. There is an escape tunnel in the back of his cell, but not big enough for him to go through. The first time Krash attacks, he is impressive enough for some guy to think maybe he isn't so friendly after all, or at least to some things. If still alive, Krash is then recalled at the beginning of each following scenario. But in the 10th senario (Stolen Gold), Krash smells other drakes and leaves on turn 2. He gets back on turn 7, with friends (Singe and Bak'man), and is now able to recruit. From now on, Krsah is an ally, not one of units recalled by Tallin.. On the final battle against Rakshas's fortress, Krash and his drake friends attack by the north. Once Rakshas is defeated, Krash and his friends go back to their people. Tallin thanks him again of his invaluable help, the entire Northlands being in his debt. Krash doesn't want to talk of debts; he will spread the word among his people and if anyone wishes to join Tallin's Council they will be free to. In addition to gaining the respect of the elves and the dwarves, Tallin has also earned the respect of the drakes. Krash is sure many will come to join Tallin's cause. Krash adds that if Tallin is ever in desperate need of help, then he can come to them. The gryphons will show him the way."@en . "Usage of minecarts to ram into Kongs;"@en . "Donkey Kong Country"@de . . . . . . . . . "2"^^ . "Common"@en . "+2 Life"@en . . "7"^^ . "4"^^ . "Krash was a male Houk member of the White Maw Pirate gang living during the Galactic War. In 3642 BBY he was overseeing the testing of experimental stims on captured Pantran whitefangs in the Starship Graveyard on Hoth. The operation was dismantled by a Republic operative and Krash was killed in the fighting."@en . "A Krash after Donkey and Diddy."@en . "Diddy and Krash battling in Mine Carts in Donkey Kong 64."@en . "Sprite"@de . "Criminal"@en . . "75"^^ . "Donkey Kong 64"@en . "Krash.png"@de . . . . . . . . . . . . "Krash"@en . "Krash geh\u00F6rt zu den Kremlings und sieht einem Kritter sehr \u00E4hnlich. Er f\u00E4hrt in Loren."@de . "Krashes are Mine Cart-driving Kritters that first appeared in Donkey Kong Country. Krashes can be a real hassle, as they have no concern for their own safety."@en . .