. "A weapon enchanted with the power of \"Lightning\" produces an aura of surging electrochemical potential. The weapon discharges violently against any dense, mineral-rich armor plating and renders the target vulnerable. \"Lightning\" causes the type of attack for which the host weapon is designed to deliver Armor Piercing Damage. These attack types are, respectively: \n* Bow: File:Icon Ranged Bow.png \n* Staff, Wand: File:Icon Ranged Magic.png \n* Mace, Sword: File:Icon Melee Normal.png \n* Axe: File:Icon Melee Normal.png and File:Icon Thrown.png (if applicable) File:Ability ArmorPiercing.png AP Damage is an ability modifier to a unit's attack. Its purpose is to halve the enemy's Defense score, rounding it down, late in the defense computation routine. Certain immunities will override this penalty; see Defense for details. Units with the innate armor-piercing Ability have the big, gold armor-piercing icon (pictured) in their query screen and deliver general AP Damage with any sort of attack they make; whereas, this item power only applies to weapon-appropriate attacks as listed above. File:Hero Gunthar.png First example: Gunther the Barbarian is a melee-focused hero who can equip magic Axes, Maces, and Swords. He has a File:Icon Thrown.png ability like others of the Barbarian race; it fires before melee begins whenever he is voluntarily attacking. An \"Axe of Lightning\" will cause both his melee and thrown attacks to deal AP Damage. Whereas, a Sword or Mace of Lightning will only affect the melee attack. File:CMBMAGIC-003-LIGHTNIN-anim.gif Second example: Yramrag's File:Icon Ranged Magic.png looks like the lightning bolt pictured on the right, but is entirely conventional Magical Damage which, like the majority of ranged magic attacks, is a physical attack that happens to have an (undocumented) alignment with the Chaos Realm. When he is equipped with a Lightning Wand or Staff, however, any ranged magical attacks he makes will then do AP Damage. The AP Damage will halve his targets' defense, including that granted by certain buffs like Elemental Armor and Bless which trigger against Chaos. His melee attacks will continue to be normal, as these are not fortified by any properties on a wand or staff. \"Lightning\" rounds the victim's defense score down in fractional calculations; i.e., File:Icon Defense.png goes down to File:Icon Defense.png . In the case of ranged attacks, it does not halve the File:Icon Defense.png granted by Magic Immunity or Missile Immunity. Trivially, \"Lightning\" does not function against Weapon Immunity, either, since heroes' attacks automatically negate that ability. As in the example given above, some magical discharges fired off by heroes in combat might look like an element, such as a flying fireball or icy shard resembling those produced by a Wizard's Fire Bolt or Ice Bolt spells. They are nevertheless generic \"Magical Damage\" and will only be blocked by Magic Immunity\u2014 not Fire or Cold Immunity. Again, a lightning wand or staff will assist augment these attacks with Armor-Piercing as described."@en . . . "Lightning"@en . "AxeBow"@en . . . "Lightning (Item Power)"@en . "The Gift"@en . . . "A weapon enchanted with the power of \"Lightning\" produces an aura of surging electrochemical potential. The weapon discharges violently against any dense, mineral-rich armor plating and renders the target vulnerable. \"Lightning\" causes the type of attack for which the host weapon is designed to deliver Armor Piercing Damage. These attack types are, respectively:"@en . . . "Create Artifact"@en . . . "true"@en . . . . . . "Sword"@en . . . . . . . . . "Wand"@en .