. . . . "Europe-exclusive Player's Choice titles:"@en . "Player's Choice"@en . . "Other"@en . . . . "Throughout The Getaway and The Getaway: Black Monday, the player is confronted by choices affecting other characters and the storyline itself."@en . . . "Throughout The Getaway and The Getaway: Black Monday, the player is confronted by choices affecting other characters and the storyline itself."@en . . . . "X"@en . . . . . . . . "In the United States and Europe, Nintendo introduced the label in 1996 for both the Super Nintendo Entertainment System and the Game Boy, and later applied it to the Nintendo 64 and Game Boy Advance, to distinguish titles that have sold over one million copies. Originally it was named Nintendo Classics in Europe until 1999. The Player's Choice name was applied from Nintendo 64. The label is also applied to Nintendo GameCube games that sold more than 250,000 copies."@en . . "Europe-exclusive Player's Choice titles:"@en . "In the United States and Europe, Nintendo introduced the label in 1996 for both the Super Nintendo Entertainment System and the Game Boy, and later applied it to the Nintendo 64 and Game Boy Advance, to distinguish titles that have sold over one million copies. Originally it was named Nintendo Classics in Europe until 1999. The Player's Choice name was applied from Nintendo 64. The label is also applied to Nintendo GameCube games that sold more than 250,000 copies."@en . .