. . "2"^^ . . "Pathfinding is a secondary skill in Heroes II, Heroes III, Heroes IV, and Heroes V. With this skill, heroes lose less movement over rough terrain."@en . "Increases the speed bonus of your Aspect of the Cheetah and Aspect of the Pack by X%, and increases your speed while mounted by Y%. The mounted movement speed increase does not stack with other effects."@en . ", , , ,, |} \n* Note: Rangers can enhance this with Enhance: Pathfinding adding up to 30% more speed. \n* Note: Beastlords can enhance this with Enhance: Pathfinding adding up to 44% more speed."@en . "5.0"^^ . . . . . "The Pathfinding function will easily find a specific location or NPC. Type /Pathfinding target name into Chat and press enter, or click the button in the Dictionary window. The location of the target will be displayed on the World Map, Transparent Map and Compassas a red X."@en . . . . . . "Until Cancelled"@en . "Group"@en . . . . . "y"@en . "Pathfinding"@en . "The Pathfinding function will easily find a specific location or NPC. Type /Pathfinding target name into Chat and press enter, or click the button in the Dictionary window. The location of the target will be displayed on the World Map, Transparent Map and Compassas a red X."@en . "10"^^ . . . . . "12"^^ . "On the overland map, a unit with Pathfinding pays no more than 0.5 Movement Points when moving into a new tile, regardless of the Terrain of that tile. When the unit is part of a stack, the entire stack pays no more than 0.5 Movement Points when moving into a new tile. This allows stacks led by a Pathfinding unit to quickly cross any type of terrain. The effect applies only to File:Icon Movement Ground.png units (and/or stacks containing at least one File:Icon Movement Ground.png unit). Three units in the game possess Pathfinding by default. One is a Normal Unit, while the two others are Heroes. It is also possible to give Pathfinding to any unit by casting the Path Finding Unit Enchantment on it. Furthermore, Heroes may be equipped with Magical Items possessing a Path Finding Item Power."@en . "Icon Group Speed.png"@en . "Pathfinding was an outdoor activity involving hiking and travelling through rough terrain. Practitioners were called pathfinders, and it was most popular with humanoid species. Skilled pathfinders could navigate across any terrain without any tools and not get lost. It was practised on many planets, including Chandrila, Alderaan and Eriadu."@en . "50.0"^^ . "None"@en . "6.0"^^ . "Hunter"@en . "Buff"@en . "Pathfinding was an outdoor activity involving hiking and travelling through rough terrain. Practitioners were called pathfinders, and it was most popular with humanoid species. Skilled pathfinders could navigate across any terrain without any tools and not get lost. It was practised on many planets, including Chandrila, Alderaan and Eriadu."@en . "Pathfinding is a secondary skill in Heroes II, Heroes III, Heroes IV, and Heroes V. With this skill, heroes lose less movement over rough terrain."@en . "Grants increased movement speed to group. It suspends during combat."@en . . "*Increases speed of group members by 16.0%"@en . . "Wheel_Green_Mask.png"@en . "Beast Mastery, Tier 3"@en . . "Scout"@en . ", , , ,, |} \n* Note: Rangers can enhance this with Enhance: Pathfinding adding up to 30% more speed. \n* Note: Beastlords can enhance this with Enhance: Pathfinding adding up to 44% more speed."@en . "y"@en . . "On the overland map, a unit with Pathfinding pays no more than 0.5 Movement Points when moving into a new tile, regardless of the Terrain of that tile. When the unit is part of a stack, the entire stack pays no more than 0.5 Movement Points when moving into a new tile. This allows stacks led by a Pathfinding unit to quickly cross any type of terrain. The effect applies only to File:Icon Movement Ground.png units (and/or stacks containing at least one File:Icon Movement Ground.png unit)."@en . . "4"^^ . "Pathfinding"@en .