. . . . . . . . . . . . "Gifts can be sold to merchants or given to certain companions to influence their approval ratings. The party members appreciate their gifts, more or less, depending on each gift's value and their personal motivations. There is a limited number of gifts in the game. Also, with each additional gift given to the same character, the approval bonus you get from each subsequent gift decreases by 1 (to a minimum of +1 approval) per gift, excluding plot-specific ones."@en . . . . . . . . . . "Gifts (Origins)"@en . . . . . . . . . . . . . "Plt ico jewelry.png"@en . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . "Gifts can be sold to a merchant or given to certain party members to influence their approval rating."@en . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . "Gifts can be sold to merchants or given to certain companions to influence their approval ratings. The party members appreciate their gifts, more or less, depending on each gift's value and their personal motivations. There is a limited number of gifts in the game. Also, with each additional gift given to the same character, the approval bonus you get from each subsequent gift decreases by 1 (to a minimum of +1 approval) per gift, excluding plot-specific ones."@en . . . . . . . . . . . . . . . . . . . . . . . .