"0.25"^^ . "0.3"^^ . "5"^^ . "Increases evasion. Increases accuracy."@en . "1"^^ . "Stat Points are acquired when your character levels up. These are used to improve the Strength, Dexterity, Vitality, and Energy of your character. Each level gained earns 5 Stat Points to insert into the Character Attributes. Stat Points can be gained by: \n* gaining a level \n* retrieving Lam Esen's Tome By level 99, you should have acquired 505 Stat Points if you have completed Alkor's Lam Esen's Tome quest in all three levels of difficulty."@en . "LUC"@en . "Increases chance of critical by 0.2%. Adds 0.75 to average critical damage. Increases ability to evade critical hits."@en . . "Increases ability to hold agro"@en . "Increases magical accuracy. Increases healing power by 2."@en . "1"^^ . . "STR"@en . "DEX"@en . "1"^^ . "Stat Points are acquired when your character levels up. These are used to improve the Strength, Dexterity, Vitality, and Energy of your character. Each level gained earns 5 Stat Points to insert into the Character Attributes. Stat Points can be gained by: \n* gaining a level \n* retrieving Lam Esen's Tome By level 99, you should have acquired 505 Stat Points if you have completed Alkor's Lam Esen's Tome quest in all three levels of difficulty."@en . "U should try pure wis :D \n* ATK = Floor(1.3 * STR) + Floor(0.25 * DEX) + Weapon's attack-power \n* Ranged ATK = STR + LUC * 0.3 + ?0.2? * DEX + Weapon's attack-power \n* Magic = Floor(1.3 * INT) + Floor(0.2 * WIS) + Weapon's attack-power \n* DEF = REC + Armor Defenses \n* Resist = WIS + Armor Resistances == Table == Inputs represent amount gained per point. == == Entradas de la tabla representan cantidad adquirida por punto. ((Estado se\u00F1ala la tabla de cabecera)) ((estado se\u00F1ala | name = STR | ATK = 1.3 | R_ATK = 1)) ((estado se\u00F1ala | name = REC | HP = 5 | def = 1 | Otro = Aumenta la capacidad de celebrar agro)) ((estado se\u00F1ala | name = INT | Magic = 1,3 | Otros | Nota = Contrariamente a lo que algunos dicen, el INT no afectan en absoluto resistencia a la magia.)) (( stat puntos | name = encuentran | mp = 5 | Magic = 0.2 | Resistencia = 1 | Otro = Aumenta la precisi\u00F3n m\u00E1gica. Aumenta el poder de curaci\u00F3n (para el sacerdote / Oracle) por 2.)) ((estado se\u00F1ala | name = DEX | SP = 5 | ATK = 0,25 | = Aumenta la evasi\u00F3n de otros. Aumenta la precisi\u00F3n.)) ((estado se\u00F1ala | name = LUC | R_ATK = 0.3 | Otros = aumenta la probabilidad de cr\u00EDtico en un 0,2%. A\u00F1ade 0,75 a da\u00F1o cr\u00EDtico a la media. Aumenta la capacidad de evadir los golpes cr\u00EDticos.))"@en . "U should try pure wis :D \n* ATK = Floor(1.3 * STR) + Floor(0.25 * DEX) + Weapon's attack-power \n* Ranged ATK = STR + LUC * 0.3 + ?0.2? * DEX + Weapon's attack-power \n* Magic = Floor(1.3 * INT) + Floor(0.2 * WIS) + Weapon's attack-power \n* DEF = REC + Armor Defenses \n* Resist = WIS + Armor Resistances == Table == Inputs represent amount gained per point. == == Entradas de la tabla representan cantidad adquirida por punto. ((Estado se\u00F1ala la tabla de cabecera)) ((estado se\u00F1ala | name = STR | ATK = 1.3 | R_ATK = 1)) ((estado se\u00F1ala | name = REC | HP = 5 | def = 1 | Otro = Aumenta la capacidad de celebrar agro)) ((estado se\u00F1ala | name = INT | Magic = 1,3 | Otros | Nota = Contrariamente a lo que algunos dicen, el INT no afectan en absoluto resistencia a la magia.)) (( stat punto"@en . "0.2"^^ . . "5"^^ . . "REC"@en . . "5"^^ . "Stat Point"@en . "1.3"^^ . "WIS"@en .