"A world of flying airships, great steampunk mechas, hell lords pulling the strings from behind the scenes, and depressive angels fighting them. \n* The history of Kartazia. \n* Mages and Magic in Kartazia. \n* New \"GURPS Magic\" spells present in Kartazia \n* House Rules for Alchemy, Gunpowder and Mutants. \n* Mentalists: Kartazia's psychic powers. \n* Martial Fighters in Kartazia \n* Legendary smiths and items of power \n* The Muerden Gunsmiths and their customized firearms \n* Races (species) of Kartazia \n* The languages of Kartazia. \n* The Church of the Herald \n* Rules for naval combat \n* Airships \n* Runic Magic \n* The Uron-Tashra and the Uronauts \n* Playing with Elim, the Kartazian \"Angels\" \n* The Kartazian Calendar \n* The Zore"@en . . . "Kartazia"@en . . . . "A world of flying airships, great steampunk mechas, hell lords pulling the strings from behind the scenes, and depressive angels fighting them. \n* The history of Kartazia. \n* Mages and Magic in Kartazia. \n* New \"GURPS Magic\" spells present in Kartazia \n* House Rules for Alchemy, Gunpowder and Mutants. \n* Mentalists: Kartazia's psychic powers. \n* Martial Fighters in Kartazia \n* Legendary smiths and items of power \n* The Muerden Gunsmiths and their customized firearms \n* Races (species) of Kartazia \n* The languages of Kartazia. \n* The Church of the Herald \n* Rules for naval combat \n* Airships \n* Runic Magic \n* The Uron-Tashra and the Uronauts \n* Playing with Elim, the Kartazian \"Angels\" \n* The Kartazian Calendar \n* The Zoresh Summon Demon and Planar Summons house rules Rules for playing with Demons"@en .