"The regeneration script by ROBLOX is as follows: model = game.Workspace.MyModelName messageText = \"Regenerating MyModelName...\" message = Instance.new(\"Message\") message.Text = messageText backup = model:clone() while true do \twait(300) \tmessage.Parent = game.Workspace \tmodel:remove() \twait(4) \tmodel = backup:clone() \tmodel.Parent = game.Workspace \tmodel:makeJoints() \tmessage.Parent = nil end The script above tells the computer to find the model \"MyModelName\" and regenerate it every 300 seconds, while printing a message on the screen saying \"Regenerating MyModelName\" for 4 seconds."@en . "The regeneration script by ROBLOX is as follows: model = game.Workspace.MyModelName messageText = \"Regenerating MyModelName...\" message = Instance.new(\"Message\") message.Text = messageText backup = model:clone() while true do \twait(300) \tmessage.Parent = game.Workspace \tmodel:remove() \twait(4) \tmodel = backup:clone() \tmodel.Parent = game.Workspace \tmodel:makeJoints() \tmessage.Parent = nil end The script above tells the computer to find the model \"MyModelName\" and regenerate it every 300 seconds, while printing a message on the screen saying \"Regenerating MyModelName\" for 4 seconds. model = game.Workspace.MyModelName messageText = \"Regenerating MyModelName...\" while true do \twait(300) \tmessage.Parent = game.Workspace \tmodel:remove() This part tells the computer that every 300 seconds, if true, to remove the selected model. model = backup:clone() \tmodel.Parent = game.Workspace \tmodel:makeJoints() \tmessage.Parent = nil This part tells the computer to replace the recently removed model."@en . "Regens"@en . . . .