. "Teleporting is a feature in Toontown Online. There are several ways to teleport. The official name for the holes toons use to teleport is \"Portable Hole\" as seen on the trading card, and a Toontown Central toontask. A toon can:"@en . "Gryo_holeportableaivneti.jpg"@en . . "Great moments"@en . . . . "Teleporting happens when a character is instantly transported from one location to another. There are multiple ways to be teleported: \n* Walking onto specific tiles or items, such as Magic Forcefields and Dog Sleds, \n* Talking to NPCs who can teleport you, such as The Oracle, Eremo, Ship Captain NPCs and Magic Carpet Manager NPCs. \n* Triggering an event which teleports you immediately or after a certain period of time (Liquid Black Quest, Bigfoot's Burden Quest, Killing in the Name of... Quest), \n* Respawning after Death, \n* Previously, after updates involving map changes every player would be teleported to their temple (changed in 7.8). \n* Attempting to log on in an area where the 3x3 tiles are either not walkable or occupied by players or creatures will teleport the playe"@en . "Teleporting happens when a character is instantly transported from one location to another. There are multiple ways to be teleported: \n* Walking onto specific tiles or items, such as Magic Forcefields and Dog Sleds, \n* Talking to NPCs who can teleport you, such as The Oracle, Eremo, Ship Captain NPCs and Magic Carpet Manager NPCs. \n* Triggering an event which teleports you immediately or after a certain period of time (Liquid Black Quest, Bigfoot's Burden Quest, Killing in the Name of... Quest), \n* Respawning after Death, \n* Previously, after updates involving map changes every player would be teleported to their temple (changed in 7.8). \n* Attempting to log on in an area where the 3x3 tiles are either not walkable or occupied by players or creatures will teleport the player back to their hometown temple."@en . . "A unit with Teleporting has a great combat advantage: during battle, it can instantly move to any unoccupied tile on the battlefield within 10 tiles of its current position, while spending only 1 Movement Point to do so. It can thus move almost anywhere, is not blocked by most obstacles, and cannot be affected by the majority of movement-impairing spells. Teleporting only works during combat. It does not enhance the unit's ability to move around on the overland map."@en . . "Toons love portable holes. But how were they invented? Gyro Gearloose explains: \"I simply reversed the progidossilation from the distillator of my convex reoscillatory mumpkatron, and presto! Portable hole! I don't know why I didn't think of it sooner!\" Where do the holes come from? \"Donuts, old shoes, leaky buckets, the mumpkatron isn't picky. It's a kind of Toontown recyling!\" Thanks to Gyro, every-toon has a hole in his or her pocket - and that's the hole truth!"@en . "Teleportingcardsplit.png"@en . . "Teleporting is a feature in Toontown Online. There are several ways to teleport. The official name for the holes toons use to teleport is \"Portable Hole\" as seen on the trading card, and a Toontown Central toontask. A toon can: \n* Go back to the playground. (This is done in the map page of the Shticker Book.) \n* Teleport to a neighborhood. (This is also done in the map page of the Shticker Book, but teleporting to neighborhoods the toon is not in requires finishing certain toontasks.) \n* Go home. (This is also done in the map page of the Shticker Book, or clicking the Clarabelle button when you get a delivery or a new Cattlelog.) \n* Go to another toon. (This is done by clicking on the toon or their name and selecting \"Go To\". However, if the toon is moving or is currently busy doing something such as defeating a Cog building or playing a , then it will not work.) \n* Be automatically teleported from a boarding group. (This happens when a leader starts or goes in an elevator.) \n* Change districts. (This is done in the district page of the Shticker Book.)"@en . "Teleporting"@en . "A unit with Teleporting has a great combat advantage: during battle, it can instantly move to any unoccupied tile on the battlefield within 10 tiles of its current position, while spending only 1 Movement Point to do so. It can thus move almost anywhere, is not blocked by most obstacles, and cannot be affected by the majority of movement-impairing spells. Teleporting only works during combat. It does not enhance the unit's ability to move around on the overland map. Teleporting has only one strength level, and is never any \"better\" or \"worse\" for any unit possessing it. Only three units in the game possesses Teleporting by default, and all three are Fantastic Units. Note that the Great Wyrm possesses \"Merging\", but the ability is effectively identical to Teleporting."@en .