. . . . . "Ook Herblore is anders in Dungeoneering. De herbs en de potions die tijdens Dungeoneering gemaakt kunnen worden, zijn anders dan de 'normale' potions. Hieronder staan alle herbs opgesomd. Ook zijn de potions die je kan maken zeer handig. Hier volgt een tabel."@nl . "Herblore in Daemonheim is only accessible to members who are doing complexity 5 or 6 floors. All Daemonheim potions are 1-dose only, and most boost multiple skills at once. Some obstacles require a potion-boosted skill level to pass them (e.g. \"You need a mining level of 103 to mine this rock....\"). For skill doors, Portents of passage can be used instead of potions. Players are able to bind one potion to a special potion slot and use it in upcoming dungeons, similar to other bound items. The highest level to which a player can boost to while using a potion for Ranged, Attack, Strength, Magic, and Defence is 116, while non-combat skills can only be boosted to level 110. Neither prayer nor summoning can be boosted at all. Players are able to make potions which require level 99 Herblore at level 89 by first making a naturalist's potion (boost to 96), then making a strong naturalist's potion, then making the level 99 potion (strong survivalist's potion). The following calculator shows the boost outcome for each potion type. init| letarray(effects,\"Boosted level\",\"Levels restored\") letarray(base_weak,3,2.0,5.2,4) letarray(base_regular,4,2.5,7,7) letarray(base_strong,6,3.0,10,10) letarray(coeff_weak,0.02,0.07,0.12,0.08) letarray(coeff_regular,0.04,0.11,0.17,0.15) letarray(coeff_strong,0.06,0.15,0.24,0.22) let(effect,effects_0) type| let(effecttype,floor(type/2)) let(effect,effects_$effecttype) calcboost| let(weak,floor(base_weak_$type+coeff_weak_$type*level)+(type<2)*level) let(regular,floor(base_regular_$type+coeff_regular_$type*level)+(type<2)*level) let(strong,floor(base_strong_$type+coeff_strong_$type*level)+(type<2)*level)"@en . . . "Ook Herblore is anders in Dungeoneering. De herbs en de potions die tijdens Dungeoneering gemaakt kunnen worden, zijn anders dan de 'normale' potions. Hieronder staan alle herbs opgesomd. Ook zijn de potions die je kan maken zeer handig. Hier volgt een tabel."@nl . "Herblore Daemonheimiss\u00E4 on vain P2p-pelaajille. Herbloren kehitt\u00E4miseen tarvitaan Druidic Ritual"@fi . "Dungeoneering/Herblore"@fi . "Dungeoneering/Herblore"@en . . . . "Dungeoneering/Herblore"@nl . . . "Herblore Daemonheimiss\u00E4 on vain P2p-pelaajille. Herbloren kehitt\u00E4miseen tarvitaan Druidic Ritual"@fi . "Herblore in Daemonheim is only accessible to members who are doing complexity 5 or 6 floors. All Daemonheim potions are 1-dose only, and most boost multiple skills at once. Some obstacles require a potion-boosted skill level to pass them (e.g. \"You need a mining level of 103 to mine this rock....\"). For skill doors, Portents of passage can be used instead of potions. Players are able to bind one potion to a special potion slot and use it in upcoming dungeons, similar to other bound items."@en . . . "Herblore in Daemonheim is only accessible to members who are doing complexity 5 or 6 floors. All Daemonheim potions are 1-dose only, and most boost multiple skills at once. Some obstacles require a potion-boosted skill level to pass them (e.g. \"You need a mining level of 103 to mine this rock....\"). For skill doors, Portents of passage can be used instead of potions. Players are able to bind one potion to a special potion slot and use it in upcoming dungeons, similar to other bound items. The highest level to which a player can boost to while using a potion for Ranged, Attack, Strength, Magic, and Defence is 116, while non-combat skills can only be boosted to level 110. Neither prayer nor summoning can be boosted at all. Players are able to make potions which require level 99 Herblore at level 89 by first making a naturalist's potion (boost to 96), then making a strong naturalist's potion, then making the level 99 potion (strong survivalist's potion). It should be noted that for all boosts the percentage is applied, then the flat amount, and then this number is rounded down to the nearest integer. The following calculator shows the boost outcome for each potion type. init| letarray(effects,\"Boosted level\",\"Levels restored\") letarray(base_weak,3,2.0,5.2,4) letarray(base_regular,4,2.5,7,7) letarray(base_strong,6,3.0,10,10) letarray(coeff_weak,0.02,0.07,0.12,0.08) letarray(coeff_regular,0.04,0.11,0.17,0.15) letarray(coeff_strong,0.06,0.15,0.24,0.22) let(effect,effects_0) type| let(effecttype,floor(type/2)) let(effect,effects_$effecttype) calcboost| let(weak,floor(base_weak_$type+coeff_weak_$type*level)+(type<2)*level) let(regular,floor(base_regular_$type+coeff_regular_$type*level)+(type<2)*level) let(strong,floor(base_strong_$type+coeff_strong_$type*level)+(type<2)*level)"@en . . . . .