"The minimum for each primary statistic is 1 and the maximum is 10. These boundaries can never be broken, even with bonuses or maluses. Each statistic directly modifies certain derived statistics. In addition, every skill is tied to a primary statistic. Some perks require certain minimum attribute values as well. You get 40 points to distribute among the 7 statistics when creating a character (not taking traits into account)."@de . "Prim\u00E4re Statistik"@de . "FO2"@de . . . . . "The minimum for each primary statistic is 1 and the maximum is 10. These boundaries can never be broken, even with bonuses or maluses. Each statistic directly modifies certain derived statistics. In addition, every skill is tied to a primary statistic. Some perks require certain minimum attribute values as well. You get 40 points to distribute among the 7 statistics when creating a character (not taking traits into account)."@de . "Fallout 2 Prim\u00E4re Statistiken"@de . . . .