. "Nathan Purkeypile"@es . . . . "Nathan \"Nate\" Purkeypile is a developer who worked on Fallout 3 as a world artist. His responsibilities on Fallout 3 were major locations, lighting and creating kits for the level design department to construct areas with."@en . . . "Nathan worked as World Artist and Cinematics Scripter for Corruption from August 2005 - March 2007. He worked on most areas of the game, such as Norion, Bryyo, Elysia, the Pirate Homeworld, G.F.S. Valhalla and various rooms in Phaaze."@en . "Nathan \"Nate\" Purkeypile is a developer who worked on Fallout 3 as a world artist. His responsibilities on Fallout 3 were major locations, lighting and creating kits for the level design department to construct areas with."@en . . . . . "developer"@en . . "Nate Purkeypile"@en . . . "?"@en . . "Nathan Purkeypile es un artista de mundos y guionista de secuencias que trabaj\u00F3 para Retro Studios desde agosto de 2005 a marzo de 2007 en el desarrollo de Metroid Prime 3: Corruption. Trabaj\u00F3 en muchas \u00E1reas del juego, como Norion, Bryyo, Elysia, el Planeta Pirata, la NFG Valhalla y algunas habitaciones de Phaaze."@es . . "2007"^^ . "Present"@en . . "Nathan Purkeypile es un artista de mundos y guionista de secuencias que trabaj\u00F3 para Retro Studios desde agosto de 2005 a marzo de 2007 en el desarrollo de Metroid Prime 3: Corruption. Trabaj\u00F3 en muchas \u00E1reas del juego, como Norion, Bryyo, Elysia, el Planeta Pirata, la NFG Valhalla y algunas habitaciones de Phaaze."@es . . . . . "Nathan worked as World Artist and Cinematics Scripter for Corruption from August 2005 - March 2007. He worked on most areas of the game, such as Norion, Bryyo, Elysia, the Pirate Homeworld, G.F.S. Valhalla and various rooms in Phaaze."@en . "Nathan Purkeypile"@en . "FO3, FO3PL"@en .