"Overall price of individual crew members has been reduced, but some of their overall effectiveness has gone down as individuals (now requiring multiple crewmates of a given job for maximum effect). The old method of handling multiple crewmates of the same job type has been eliminated. Now, each job type has a maximum number that can be effective. In cases where you have more than that maximum number of crewmates of a given job, only the most skilled crewmates (up to that maximum number) will contribute. Diplomat smuggling and Trader salvaging should be more clearly shown in the Crew Logs. Hits to crew morale have been raised. Raises to crew morale have been reduced. Crew now gain a morale boost when they land/take off from a Skyland. Crew will gain a higher morale raise when landing on their home skyland. They will take a morale hit when they take off from their home skyland."@en . "Deconstructing Crew"@en . . . . . "Overall price of individual crew members has been reduced, but some of their overall effectiveness has gone down as individuals (now requiring multiple crewmates of a given job for maximum effect). The old method of handling multiple crewmates of the same job type has been eliminated. Now, each job type has a maximum number that can be effective. In cases where you have more than that maximum number of crewmates of a given job, only the most skilled crewmates (up to that maximum number) will contribute."@en .