. "The following are ways to differentiate between a Prop and real objects: \n* When aimed at, the name and the health of Prop appears in red. \n* A Prop cannot be taken or pushed. \n* A prop will emit blood when damaged. \n* When a prop is hit, the Hunter will not take damage, and The Prop's quantity of HP will depend of the size of the taken item, going from 1 to 200. \n* When a prop dies, it will become a spectator and can look around the map. ---------------------------------------------------------------------------------------------------------------------------------------- ----------------------------------------------------------------------------------------------------------------------------------------"@en . . "Prop Hunt"@en . . . "The following are ways to differentiate between a Prop and real objects: \n* When aimed at, the name and the health of Prop appears in red. \n* A Prop cannot be taken or pushed. \n* A prop will emit blood when damaged. \n* When a prop is hit, the Hunter will not take damage, and The Prop's quantity of HP will depend of the size of the taken item, going from 1 to 200. \n* When a prop dies, it will become a spectator and can look around the map. ----------------------------------------------------------------------------------------------------------------------------------------"@en .