"Every class has it's own skill tree. To unlock the best skills you will have to get a level (or as many levels is required to unlock the next skill) of all the skills below it in the tree. You will be able to continue levelling up skills but they may not necessarily be needed to unlock the next skill. Each class has it's own set of skill trees. \n* Mage's Skill Tree \n* Rogue's Skill Tree \n* Warrior's Skill Tree Above is an example of what a skill tree looks like. If no level is stated, the below skills are only needed at lv1. Move numbers do not mean anything, they are just to differentiate each move. The first avaliable moves are the ones at the bottom of the chart."@en . "Each job has a tree of skills that are progressively unlocked as you spend JP to increase your JLv. The branch structure represents prerequisite skills. Already unlocked skills in the tree may be learned to progressively higher levels by spending JP. Therefore a balance must be reached between advancing your JLv and advancing your prowess for each unlocked skill. Once you have learned all possible levels of a skill you have mastered that particular skill. Maybe someday this wikia site will merge the two to create a one-stop reference."@en . "Skill tree"@en . . . "While most classes have a skill tree, the ones that do not have one (all 2nd-4th jobs of MP characters and all of Mari's jobs) have the Shared tab displayed instead. As the name suggests, the Shared skills are distributed amongst the jobs, meaning each job of that character has all skills in the Shared tab. All Action-Point and Action-Mana Point based characters are heavily reliant on this system and must utilize the Skill Tree for their skills and techniques. In particular, Asin and Lime are more reliant on the skill trees as their passives, job advancement stat bonuses, and even their basic moveset are found in the skill trees."@en . "The Skill Tree is used to specialize the skills of your character beyond the choice of Advanced Class. Every class has a total of five skill trees. Each Advanced Class has two unique skill trees and shares one tree with the other Advanced Class of its class. The choice of Advanced Class determines the three skill trees that are available. Players can reset their character's skill points in the Combat area of their faction's fleet for free once per week, and additional respecs cost credits. There are plans to add a dual-spec feature to the game in patch 1.4, allowing you to switch between two specializations without having to reset your skillpoints at the fleet."@en . "Skill Tree"@en . . "Log-Disks are the only source of exchanging in large quantities to earn a single research point. Each Log-Disk costs 300 Uridium. Note that while you earn more research points, the cost of those points goes up due to the increasing requirement for Log-Disks each upgrade. The first research point requires 30 log disks and each further research point requires 10% more log disks. In reference to the pilot point cost table, the formula for calculating the number of log disks required for any number of research point is: 30 * 1.1^( [number of research points] - 1) and rounded to the nearest unit."@en . . "Every class has it's own skill tree. To unlock the best skills you will have to get a level (or as many levels is required to unlock the next skill) of all the skills below it in the tree. You will be able to continue levelling up skills but they may not necessarily be needed to unlock the next skill. Each class has it's own set of skill trees. \n* Mage's Skill Tree \n* Rogue's Skill Tree \n* Warrior's Skill Tree"@en . "Skill Tree is a system of learning abilities in White Knight Chronicles."@en . "Skill Tree is a system of learning abilities in White Knight Chronicles."@en . "Each job has a tree of skills that are progressively unlocked as you spend JP to increase your JLv. The branch structure represents prerequisite skills. Already unlocked skills in the tree may be learned to progressively higher levels by spending JP. Therefore a balance must be reached between advancing your JLv and advancing your prowess for each unlocked skill. Once you have learned all possible levels of a skill you have mastered that particular skill. The Rappelz Library of characters is the most convenient source of up-to-date skill tree images however the AlizarinHQ web site provides greater detail about the cost/benefit of each skill. Maybe someday this wikia site will merge the two to create a one-stop reference."@en . "The Skill Tree is used to specialize the skills of your character beyond the choice of Advanced Class. Every class has a total of five skill trees. Each Advanced Class has two unique skill trees and shares one tree with the other Advanced Class of its class. The choice of Advanced Class determines the three skill trees that are available."@en . . . . . . "While most classes have a skill tree, the ones that do not have one (all 2nd-4th jobs of MP characters and all of Mari's jobs) have the Shared tab displayed instead. As the name suggests, the Shared skills are distributed amongst the jobs, meaning each job of that character has all skills in the Shared tab."@en . . . . . . . . "Log-Disks are the only source of exchanging in large quantities to earn a single research point. Each Log-Disk costs 300 Uridium. Note that while you earn more research points, the cost of those points goes up due to the increasing requirement for Log-Disks each upgrade. The first research point requires 30 log disks and each further research point requires 10% more log disks. In reference to the pilot point cost table, the formula for calculating the number of log disks required for any number of research point is: 30 * 1.1^( [number of research points] - 1) and rounded to the nearest unit. For example the number of log disks to attain the 24th research point to max out bounty hunter II (fat lasers) with a bubble shield is: 30 * 1.1^( [24] - 1) = 268.6 which rounded to the nearest unit is 269 log disks. As one log disks cost 300 uridium the 24th research point cost is 269*300 = 80,700 uridium. The formula for calculating the total number of log disks required for any number of research point is: 30 * ( 1.1^( ( [number of research points] ) - 1 ) ) \u00F7 0.1 and rounded to the nearest unit. For example the total number of log disks to attain the 24th research point and all the previous 23 research points is: 30 * ( 1.1^( ( [24] ) - 1) ) \u00F7 0.1 = 2,654.9 which rounded to the nearest unit is 2655 log disks. The cost in uridium to attain the 24th research point is 2655*300 = 796,500 uridium."@en .