. "Plane of Air"@en . . "N/A"@en . "The Elemental Plane of Air is often called the Domain of Flight in Common. In Draconic, it is Azr'tas. This plane has the following traits: \n* Subjective Directional Gravity \n* Flowing time: for every five minutes spent on Azr'tas, one minute passes on Polaqu \n* Magically Morphic \n* Air-dominant \n* Mildly good-aligned The Plane of Air is not as close to Polaqu as is the Plane of Waters, but it closer than the Plane of Fire. Because of its proximity, air gets thinner at higher elevations, and acts exactly like the Material Plane in the core D&D cosmology."@en . "The Plane of Air is an elemental plane of the Inner Sphere, which in metaphysical terms is the closest to the Material Plane. It is a realm of unending skies, towering clouds and fierce storms."@en . . . "The Elemental Plane of Air is often called the Domain of Flight in Common. In Draconic, it is Azr'tas. This plane has the following traits: \n* Subjective Directional Gravity \n* Flowing time: for every five minutes spent on Azr'tas, one minute passes on Polaqu \n* Magically Morphic \n* Air-dominant \n* Mildly good-aligned The Plane of Air is not as close to Polaqu as is the Plane of Waters, but it closer than the Plane of Fire. Because of its proximity, air gets thinner at higher elevations, and acts exactly like the Material Plane in the core D&D cosmology."@en . . . . . . . . "The Plane of Air is the second of the Elemental Planes. It is reached by a magic portal from the Plane of Earth. The Plane of Air is ineligible to leave bones files. The entire level is no-teleport. CCCC CCCCCC CCCC CC CCCCC CCCCCC CC CCCCCCC CCCCC CCCCCCCCCC CCCC CCCC CC CCCC CCCC CC CCCCCCC CC CCCCCC CCCC CC C CCCCC CC CCCCCCCCC C CCCC CCCCCC C C CCCCC CCCCCCC C CCCCCCC CCCCCCC C CCCCCCCC CCCCCCCC CCCCCCCCCC CCCCCCCC C CCCCCCCCCC CCCCCCCC C CCCCCCCCCCCCCCCC C CCCCCC CCCCC C CC CCCC CCC Most of the level is empty air with some clouds scattered around the middle as shown above. You will enter the level somewhere in the left side and the portal to the Plane of Fire will be somewhere in the right side of the level, beyond the cloud barrier. Movement on the Plane of Air without either levitation or flying is hard; there is a 3/4 chance of failing to move, with equal chances of exercising dexterity, abusing it, or neither. Every turn, there is a 1/8 chance of lightning strikes. If you are inside the clouds when lightning strikes, you will be paralysed for three turns. Even if you are not levitating at will, some of the effects of levitation apply. If you throw objects or kick monsters you will be propelled in the opposite direction, in accordance with Newton's third law. The level contains eleven air elementals, three floating eyes, three yellow lights, a couatl, three djinn, nine fog clouds, five energy vortices, five steam vortices, two jabberwocks, five random dragons, and three random E, all placed randomly."@en . . "air elementals"@en . "Plane of Air"@en . . "The Plane of Air is an elemental plane of the Inner Sphere, which in metaphysical terms is the closest to the Material Plane. It is a realm of unending skies, towering clouds and fierce storms."@en . "white and silver dragons"@en . . . . "The Plane of Air is the second of the Elemental Planes. It is reached by a magic portal from the Plane of Earth. The Plane of Air is ineligible to leave bones files. The entire level is no-teleport. CCCC CCCCCC CCCC CC CCCCC CCCCCC CC CCCCCCC CCCCC CCCCCCCCCC CCCC CCCC CC CCCC CCCC CC CCCCCCC CC CCCCCC "@en . . . . . . "Eternal open sky, dotted with occasional cloudbanks, floating palaces, and vast unknowable iron spheres"@en . .