"Characters with this skill are able to manipulate whole audiences or crowds of people by verbal persuasion. This is represented by the normal Bluff and Gossip rules, but they should be applied to far more people than normal; a number up to the speaker's Ld characteristic should be the maximum. The gamesmaster can make an appropriate test for audience reaction, applying modifiers for the nature of the Bluff or Gossip attempt, and for the mood of the crowd, and should always be aware that, once the crowd disperses, they will have time to think about what they have heard and that doubts may creep in..."@en . . . . "Public Speaking"@en . . "To promote and develop public speaking."@en . "To promote and develop public speaking."@en . "Public speaking, the oldest medium, is the oral distribution of information to audiences during events that are open to the public or occur in public areas. These events or forums include but are not limited to academic debates, educational lectures, news conferences, political rallies, public government meetings, religious sermons, and S&T exhibitions. Neither the speaker nor the audience has the expectation of privacy when participating in a public speaking forum unless there is an expressed condition of privacy such as the Chatham House Rule."@en . . "Public speaking"@en . "Public speaking, the oldest medium, is the oral distribution of information to audiences during events that are open to the public or occur in public areas. These events or forums include but are not limited to academic debates, educational lectures, news conferences, political rallies, public government meetings, religious sermons, and S&T exhibitions. Neither the speaker nor the audience has the expectation of privacy when participating in a public speaking forum unless there is an expressed condition of privacy such as the Chatham House Rule."@en . "Characters with this skill are able to manipulate whole audiences or crowds of people by verbal persuasion. This is represented by the normal Bluff and Gossip rules, but they should be applied to far more people than normal; a number up to the speaker's Ld characteristic should be the maximum. The gamesmaster can make an appropriate test for audience reaction, applying modifiers for the nature of the Bluff or Gossip attempt, and for the mood of the crowd, and should always be aware that, once the crowd disperses, they will have time to think about what they have heard and that doubts may creep in..."@en . .