. "Hills"@en . . "poison"@en . . . . . . . . "0"^^ . . "37"^^ . . "Phase spiders are natives of the Ethereal Plane but most often hunt on the Material Plane, phasing between the two to ambush their prey and eliminate them with a deadly poison."@en . . "poison , causes teleportitis"@en . "Very rare"@en . "None"@en . "126"^^ . "7"^^ . . . "100"^^ . "9"^^ . . "2"^^ . . "14"^^ . "Warm"@en . "Yes"@en . "0"^^ . "5"^^ . . . . . "Race: magical beast Alignment: true neutral Armor class: 15 Hit points: 37 Attack bonus: +5 Damage: 1d6+3 (slashing creature weapons) on monster hit: phase spider venom Hit dice (level): 5 Challenge rating: 3 Size: large Trained skills:(\u2021) move silently (14), spot (10) Feats: darkvision, weapon proficiency (creature)"@en . "9"^^ . "17"^^ . "A phase spider was a magical beast akin to a predacious version of the ethereal filcher. Phase spiders were monstrous arachnid-kin that dwelt within the Ethereal Plane. They made quick forays into the natural world to snatch an unlucky creature to feed upon. Those stolen by phase spiders were never seen again and were regarded as unsolved disappearances."@en . "Ethereal Plane and the Material Plane"@en . "11"^^ . . . "226"^^ . "Phase spider"@en . . "Phase spiders are natives of the Ethereal Plane but most often hunt on the Material Plane, phasing between the two to ambush their prey and eliminate them with a deadly poison."@en . "5"^^ . "-4"^^ . "5"^^ . "nw_spidphase"@en . . . "Large"@en . "17"^^ . . . "2"^^ . . "100"^^ . "4"^^ . "10"^^ . "259200.0"^^ . "12"^^ . . "Phase Spider"@en . "A phase spider."@en . . . . "A phase spider was a magical beast akin to a predacious version of the ethereal filcher. Phase spiders were monstrous arachnid-kin that dwelt within the Ethereal Plane. They made quick forays into the natural world to snatch an unlucky creature to feed upon. Those stolen by phase spiders were never seen again and were regarded as unsolved disappearances."@en . . "8"^^ . . "16"^^ . "13"^^ . "10"^^ . "12"^^ . . . . "large"@en . . "5"^^ . "9"^^ . "Hit Dice: 5d10+15 (42 hp) Initiative: +7 Speed: 40 ft. (8 squares), climb 20 ft. Armor Class: 15 (-1 size, +3 Dex, +3 natural), touch 12, flat-footed 12 Base Attack/Grapple: +5/+12 Attack: Bite +7 melee (1d6+4 plus poison) Full Attack: Bite +7 melee (1d6+4 plus poison) Space/Reach: 10 ft./5 ft. Special Attacks: Poison Special Qualitiy: Darkvision 60 ft., ethereal jaunt, low-light vision Saves: Fort +7, Ref +7, Will +2 Abilities: Str 17, Dex 17, Con 16, Int 7, Wis 13, Cha 10 Skills: Climb +11, Move Silently +11, Spot +4 Feats: Ability Focus (poison), Improved Initiative Environment: Warm hills Organization: Solitary or cluster (2-5) Challenge Rating: Treasure: None Alignment: Always neutral Advancement: 6-8 HD (Large); 9-15 HD (Huge) Level Adjustment: -"@en . "Phase Spider"@en . "44"^^ . . . "phase spider"@en . "30"^^ . "2"^^ . "Magical beast"@en . . . "15"^^ . . "Warm hills"@en . . "The Phase Spider is one of three different high-level Spiders encountered in the original Baldur's Gate, the other two being the Wraith Spider and Sword Spider. They are one of the more interesting enemies to be found, as they exhibit some fairly deadly and unique abilities. They are fairly rare, usually only found within the depths of various forests, and are distinguishable from their brethren by way of a bright-green body and dark-green legs - pointedly different from the much more common Giant Spider."@en . "9"^^ . . . "+5"@en . . . . "7"^^ . "3"^^ . . "Phase spiders are ethereal beings. They step across the planes of Outland to hunt the unwary. Phase spiders are a type of spider native to Outland, and make their home in the Twisting Nether. They often attack in clusters."@en . "Fourth Cloakwood; central spawn."@en . "Phase spiders are ethereal beings. They step across the planes of Outland to hunt the unwary. Phase spiders are a type of spider native to Outland, and make their home in the Twisting Nether. They often attack in clusters."@en . . . . "Phase spider"@en . . "None"@en . "The Phase Spider is one of three different high-level Spiders encountered in the original Baldur's Gate, the other two being the Wraith Spider and Sword Spider. They are one of the more interesting enemies to be found, as they exhibit some fairly deadly and unique abilities. They are fairly rare, usually only found within the depths of various forests, and are distinguishable from their brethren by way of a bright-green body and dark-green legs - pointedly different from the much more common Giant Spider. Like most spiders, they can Poison their enemies and are immune to Web. It's essentially a more powerful Giant Spider, with the unique ability to quickly 'blink' short distances, likely much closer to Gorion's Ward than they'd otherwise prefer. Unlike most spiders which can normally pulled by a specific party member and/or drawn into a trap, the Phase Spider will often teleport behind or within the parties formation, likely striking (and poisoning) a few weaker party members before the player is able to dispatch it. Most specimens encountered in-game are pre-generated, meaning that there likely won't be a consideration made for the strength of the player, making for a very difficult fight regarding unprepared low-level parties."@en . . . "5"^^ . "5"^^ . . . . . . . "Hit Dice: 5d10+15 (42 hp) Initiative: +7 Speed: 40 ft. (8 squares), climb 20 ft. Armor Class: 15 (-1 size, +3 Dex, +3 natural), touch 12, flat-footed 12 Base Attack/Grapple: +5/+12 Attack: Bite +7 melee (1d6+4 plus poison) Full Attack: Bite +7 melee (1d6+4 plus poison) Space/Reach: 10 ft./5 ft. Special Attacks: Poison Special Qualitiy: Darkvision 60 ft., ethereal jaunt, low-light vision Saves: Fort +7, Ref +7, Will +2 Abilities: Str 17, Dex 17, Con 16, Int 7, Wis 13, Cha 10 Skills: Climb +11, Move Silently +11, Spot +4 Feats: Ability Focus (poison), Improved Initiative Environment: Warm hills Treasure: None"@en . "1400"^^ . "9"^^ . "Race: magical beast Alignment: true neutral Armor class: 15 Hit points: 37 Attack bonus: +5 Damage: 1d6+3 (slashing creature weapons) on monster hit: phase spider venom Hit dice (level): 5 Challenge rating: 3 Size: large Trained skills:(\u2021) move silently (14), spot (10) Feats: darkvision, weapon proficiency (creature)"@en . . "10"^^ . . . "True Neutral"@en . . . "1"^^ .