. "74"^^ . "No"@en . . "Cinderbane gloves"@en . . "60000"^^ . "41106"^^ . "Drop"@en . "41108"^^ . . . "If the target is already poisoned, the gloves add a chance for poison hits to refresh the poison effect and dealing an extra hit. This extra hit can do the same and so on, potentially causing a chain of rapid poison hits. It was tested that the chance for a poison hit to cause an extra hit could be 1/6, and it can then be calculated via an infinite series that the total poison damage increase introduced with this effect would be 20%. The gloves have slightly better stats than atrocious rogue gloves, but do degrade and lack a health bonus. They do, however, have the poisoning effect. Cinderbane gloves degrade to a broken state over 60,000 charges of combat. They can be repaired by a Repair NPC for , or for cheaper on an armour stand."@en . "41109"^^ . "0.453"^^ . . . "50000"^^ . . . . "reclaimable"@en . "11"^^ . "2017-09-25"^^ . "Yes"@en . . "No"@en . . . . "11"^^ . "hands"@en . "85"^^ . . "broken"@en . . . . "Yes"@en . "If the target is already poisoned, the gloves add a chance for poison hits to refresh the poison effect and dealing an extra hit. This extra hit can do the same and so on, potentially causing a chain of rapid poison hits. It was tested that the chance for a poison hit to cause an extra hit could be 1/6, and it can then be calculated via an infinite series that the total poison damage increase introduced with this effect would be 20%. The gloves have slightly better stats than atrocious rogue gloves, but do degrade and lack a health bonus. They do, however, have the poisoning effect."@en . . "Power"@en . . "No"@en . "Yes"@en . "gemw"@en . "hybrid gloves"@en . "11"^^ . "Cinderbane gloves"@en . "No"@en . "80000"^^ . "Yes"@en . . "The Lost Grove"@en . "Gloves imbued with mushrooms from the lost grove. Used to apply a burning poison to enemies."@en . "85"^^ . . "No"@en . "Yes"@en . "hybrid"@en . "new"@en . . . . "used"@en . "0.226"^^ . .