. . . "Digging is an ability that allows a unit to burrow underground."@en . . "The Digging was a creature that has been removed from Alone in the Dark: The New Nightmare."@en . "Digging is an action that can be taken by a player on any tile of any area. Digging can unearth Treasure Chests of various sizes and add them to that player's inventory, but finding nothing is more likely. Treasure Chests can provide wealth through crowne, items and eggs, and they can also provide experience through guardians. Because of this, digging is the chosen pastime of some players. To dig: \n* You must have a \"Small Shovel\" or a \"Shovel\". Small Shovels may be bought from Cajar's Weapon Shop, while Shovels may be bought in Voes Shoppe. \n* You must have 0.50 energy per attempt. Note that digging is more efficient if you have a large amount of energy. \n* You must be standing on a tile in any area. The option to dig will appear below the compass, even in places such as caves and sewers. \n* You must not be in a city such as Cajar or Dravoes. They do not have tiles, only a list of locations."@en . "Digging is usually done with a pick-axe, a dwarvish mattock, or a wand of digging. You can also dig if you polymorph into a creature that does not need a pick to use the tunnel attribute (r rock mole, r woodchuck or U umber hulk). Casting the spell of dig has the same effect as zapping a wand of digging. Digging using a pick-axe or mattock is slow, and takes several turns. Other methods use a single turn. You can dig in any horizontal direction. You can also attempt to dig upwards and downwards if you use a tool, wand or spell. If you dig upwards, you will be unable to reach the ceiling with a tool, or just loosen a rock from the ceiling and have it fall on your head with a spell or wand. If you dig downwards with a pick-axe or mattock, you will usually create a pit. To create a pit, you need to apply the tool once. (\"You start digging downward. You dig a pit in the floor\"). If you dig downwards in a pit, you will create a hole and fall through. Zapping a wand of digging downwards instantly creates a hole under normal circumstances. Digging downward when standing on a sink will turn in into a (non-magical) fountain, and when standing on a fountain will most likely create several pools of water. The ground or the walls in some levels are undiggable. These include the walls of Sokoban, the ground at the bottom of several dungeon branches, walls of the Castle and the Wizard's Tower, and the like. If the floor is undiggable, digging downwards can create a pit but not a hole. The walls of Gehennom are diggable, but the wand and the spell only dig one wall per casting."@en . . . . . "Digging process on Arch. cave N have a cooldown of 60 seconds and the timer will not be increased by the other players which works on the same location."@en . . . "Digging spots are usually sandy coloured areas on the ground."@en . . "Digging"@es . "The Digging was a creature that has been removed from Alone in the Dark: The New Nightmare."@en . . . . "Digging process on Arch. cave N have a cooldown of 60 seconds and the timer will not be increased by the other players which works on the same location."@en . . . "Power Description The following Advantages can be purchased or are built in to this power: * Ranged * Double Damage * Armor Piercing * Yes Solvent (this power can be powered-up as part of a solvent package) * Seeker * Multi-Attack * Works in Melee * Area Effect Standard: (Cost: ) Description Superior: (Cost: ) Description Supreme: (Cost: ) Description Ultimate: (Cost: ) Description Special Notes:"@en . . "Digging"@en . . . "Digging is an interaction in The Sims, The Sims 2, The Sims 3, and The Sims 4."@en . . . "Diccionario de cer\u00E1mica Ingl\u00E9s/Espa\u00F1ol: \u00CDndice adicional"@es . "Digging is an interaction in The Sims, The Sims 2, The Sims 3, and The Sims 4."@en . "Digging"@es . . . "Cavar"@es . "Digging is usually done with a pick-axe, a dwarvish mattock, or a wand of digging. You can also dig if you polymorph into a creature that does not need a pick to use the tunnel attribute (r rock mole, r woodchuck or U umber hulk). Casting the spell of dig has the same effect as zapping a wand of digging. Digging using a pick-axe or mattock is slow, and takes several turns. Other methods use a single turn."@en . . . "Digging is an action that can be taken by a player on any tile of any area. Digging can unearth Treasure Chests of various sizes and add them to that player's inventory, but finding nothing is more likely. Treasure Chests can provide wealth through crowne, items and eggs, and they can also provide experience through guardians. Because of this, digging is the chosen pastime of some players. To dig:"@en . . "Power Description The following Advantages can be purchased or are built in to this power: * Ranged * Double Damage * Armor Piercing * Yes Solvent (this power can be powered-up as part of a solvent package) * Seeker * Multi-Attack * Works in Melee * Area Effect Standard: (Cost: ) Description Superior: (Cost: ) Description Supreme: (Cost: ) Description Ultimate: (Cost: ) Description Special Notes:"@en . "Digging spots are usually sandy coloured areas on the ground."@en . . "Digging is an ability that allows a unit to burrow underground."@en .