. . "Most large enemies have total resistance to Break outside of Chain Attacks. In those cases, Break can only be inflicted during Chain Attacks. In addition, most flying monsters are immune to Break. In order to damage Mechon with normal weapons they have to be Toppled. With some exceptions, this means inflicting Break on them before. Arts that can inflict Break are colored pink. Equipping the Break gem grants auto-attacks a chance to inflict Break. Enemies do not utilise Break."@en . . . . "Most large enemies have total resistance to Break outside of Chain Attacks. In those cases, Break can only be inflicted during Chain Attacks. In addition, most flying monsters are immune to Break. In order to damage Mechon with normal weapons they have to be Toppled. With some exceptions, this means inflicting Break on them before. Arts that can inflict Break are colored pink. Equipping the Break gem grants auto-attacks a chance to inflict Break. Enemies do not utilise Break."@en . . . . . . . . . . . "Two handicaps in the Battle Square claim to cause the player's weapon or armor to break. In fact, they simply reduce the character's Strength or Defense stats respectively. The two statuses can be inflicted multiple times for increasingly detrimental effects. The player can bypass the effect of their broken weapon by using the Goblin Punch Enemy Skill."@en . . "Break (status)"@en . . . . . "Two handicaps in the Battle Square claim to cause the player's weapon or armor to break. In fact, they simply reduce the character's Strength or Defense stats respectively. The two statuses can be inflicted multiple times for increasingly detrimental effects. The player can bypass the effect of their broken weapon by using the Goblin Punch Enemy Skill."@en . .