"Kjersti Trollson's Brand-Boo Students diary"@en . . . . . . "Characters in a game that do not move are targets; characters in a game that move without a plan are targets. I hate being a target so I must move, yet move with a plan. The parental units are gearing for another archaelogical expedition where they will continue studying the original builders of the catacombs. Six months underground with no day-to-day internet access. I know they are going to ask me to accompany them.. Normally the prospect of deciphering ancient technology and the mysterious appearance and disappearance of an advanced civilization would be something only a noob would turn down. In all practicality, it would be like experiencing a live-action video game in real unlife. Except my honour is at stake and I must defend it, lest my peers take my absence as a sign that I am bowing to a monster with superior skills. I can tell they sense weakness in my game - never mind that there is none - but my goals of virtual world domination will be hindered if I am forced to waste time answering challengers at every step. Think and move, move and think..."@en . "Characters in a game that do not move are targets; characters in a game that move without a plan are targets. I hate being a target so I must move, yet move with a plan. The parental units are gearing for another archaelogical expedition where they will continue studying the original builders of the catacombs. Six months underground with no day-to-day internet access. I know they are going to ask me to accompany them.. Normally the prospect of deciphering ancient technology and the mysterious appearance and disappearance of an advanced civilization would be something only a noob would turn down. In all practicality, it would be like experiencing a live-action video game in real unlife. Except my honour is at stake and I must defend it, lest my peers take my absence as a sign that I am bowi"@en . .