. . . "Argonaut Games PLC"@en . "When Jez San began work on the company, he named it Argonaut after the old story of Jason and the Argonauts. His initials, J San, made this almost a pun. The company produced its first game Skyline Attack for the Commodore 64. It later produced the 3D Starglider games for the Amiga and Atari ST platforms. In 1993 Argonaut were working with Nintendo during the early years of the NES and SNES. They developed a prototype of the game Star Fox, initially codenamed \"NesGlider\" and inspired by their earlier 8-bit game Starglider, that they had running on the NES and then some weeks later on a prototype of the SNES. Jez San told Nintendo that this was as good as it could get unless they were allowed to design custom hardware to make the SNES better at 3D. Nintendo said yes, and San hired chip designers and made the Super FX chip (originally codenamed by then the \u201CMARIO chip\u201D).[1] So powerful was the Super FX chip that was used to create the graphics and gameplay that they joked that the Super Nintendo was just a box to hold the chip.[2] In 1997, the company released Croc: Legend of the Gobbos to mainly positive reviews. Argonaut Software Limited became Argonaut Games and was floated in 1999. The company went out of business in late 2004."@en . . "When Jez San began work on the company, he named it Argonaut after the old story of Jason and the Argonauts. His initials, J San, made this almost a pun. The company produced its first game Skyline Attack for the Commodore 64. It later produced the 3D Starglider games for the Amiga and Atari ST platforms. In 1997, the company released Croc: Legend of the Gobbos to mainly positive reviews. Argonaut Software Limited became Argonaut Games and was floated in 1999. The company went out of business in late 2004."@en .