. . "yes"@en . . . . . . "Spine of the World"@en . "a fictional location"@en . . . . . . . "The Wall"@en . . . . . . . "Bugbears, drow, duergar, dwarves, fog giants, frost giants, goblins, hill giants, hobgoblins, humans, orcs, taer, verbeeg, white dragons, yeti"@en . . . . . . . . "Mountain range"@en . . "yes"@en . . . "yes"@en . . "The Spine of the World is a vast mountain range that stretches from the Blight in the north to the Sea of Storms in the south, forming the eastern border of the Westlands and separating it from the Aiel Waste and the Termool to the east. The rivers Erinin, Iralell and Gaelin all flow out of the Spine. The Aiel refer to the Spine as the Dragonwall. The range has two major spurs which extend into the Westlands: Kinslayer's Dagger and the Maraside Mountains, which respectively form the northern and southern borders of the kingdom of Cairhien. There are several passes through the mountains. The Niamh Passes cross from the Aiel Waste to Shienar. The Jangai Pass crosses from the Aiel Waste into Cairhien. It is also possible to circumvent the Spine to the south through a narrow coastal strip between the mountains and the Bay of Remara, but this route only leads into the hostile swampland known as the Drowned Lands. There are several Ogier steddings in the Spine. From north to south these are: Qichen, Sanshen, Handu, Chanti, Lantoine, Yongen, Mashong, Sintiang, Taijing, Kolomon, Daiting and Shangtai."@en . . . "In the fictional setting of the Forgotten Realms, the Spine of the World is the range of mountains in Northern Faer\u00FBn that lies just south of Icewind Dale and the northern icecaps. It is said to be almost impossible to cross, teeming with ogres, orcs, and other foul creatures of the north."@en . "The Spine of the World is a mountain range north of Luskan. It is thought by many to be an impassable edge of the world, however, this isn't true, as the Ten Towns of Icewind Dale lies on the other side. A small part of it was seen in the original campaign of Neverwinter Nights."@en . . . . . . "Spine of The World"@en . . "a Dungeons & Dragons role-playing game"@en . . "The Spine of the World is also a novel by R. A. Salvatore."@en . . . . . . . "In the fictional setting of the Forgotten Realms, the Spine of the World is the range of mountains in Northern Faer\u00FBn that lies just south of Icewind Dale and the northern icecaps. It is said to be almost impossible to cross, teeming with ogres, orcs, and other foul creatures of the north."@en . . . . . . "The Spine of the World is a mountain range north of Luskan. It is thought by many to be an impassable edge of the world, however, this isn't true, as the Ten Towns of Icewind Dale lies on the other side. A small part of it was seen in the original campaign of Neverwinter Nights."@en . . . . "Spine of the World"@en . . "yes"@en . . . . . . . "The Spine of the World are an isolated, rugged, bitterly cold mountain range in the very north of the world of Random Kingdom VXR, adapted straight from the D&D setting of Faer\u00FBn. The mountains are teeming with Ogres, Orcs, Giants and the occasional White Dragon. To put it in the words of Hang-Wu, \"anyone based in this region who can devote resources to anything but bare survival must have mastered several degrees of badassery.\" Nonetheless, the spine is home to a hardy race of natives and a detachment of the Citadel of Magdalena. The area's natives live in the valleys and footfalls of the mountains, where the temperature is comparatively bearable. Groups also seasonally migrate to the ice-bound oceans, living in snow-huts by its shores, fishing and whaling for their communities. The shores, beyond which the mountains steeply rise, are home to a race of gargantuan aquatic mammals known as the Roshwalr, which have the lower body portion of a wale, but a horse-like head. They use their flippers for limited overland movement and can often be seen chilling their massive bodies on the beaches and ice shelfs. Further inland, the Spine is entirely uninhabited by any human life. Beyond a solitary cloister of the monks of Magdalena, the last outpost of civilization, lies a wild and untouched land, into which the Crusade once permeated, only to meet its demise after Vizier's betrayal. The mountains here are teeming with ogres and giants, perhaps even some wayward tribes of northern orcs."@en . . "The Spine of the World are an isolated, rugged, bitterly cold mountain range in the very north of the world of Random Kingdom VXR, adapted straight from the D&D setting of Faer\u00FBn. The mountains are teeming with Ogres, Orcs, Giants and the occasional White Dragon. To put it in the words of Hang-Wu, \"anyone based in this region who can devote resources to anything but bare survival must have mastered several degrees of badassery.\""@en . . . . . "yes"@en . . . "The Spine of The World, also known as the Dragonwall, is a north-south mountain range which runs from the Blight to the Drowned Lands, dividing the main continent from the Aiel Waste. It is spanned by several passes."@en . . . . . . "The Spine of the World mountains."@en . . "yes"@en . . . . . . . . . . . . . "The Spine of The World, also known as the Dragonwall, is a north-south mountain range which runs from the Blight to the Drowned Lands, dividing the main continent from the Aiel Waste. It is spanned by several passes."@en . . . . "The Spine of the World is also a novel by R. A. Salvatore."@en . . . "The Spine of the World is a vast mountain range that stretches from the Blight in the north to the Sea of Storms in the south, forming the eastern border of the Westlands and separating it from the Aiel Waste and the Termool to the east. The rivers Erinin, Iralell and Gaelin all flow out of the Spine. The Aiel refer to the Spine as the Dragonwall. The range has two major spurs which extend into the Westlands: Kinslayer's Dagger and the Maraside Mountains, which respectively form the northern and southern borders of the kingdom of Cairhien."@en . . . "yes"@en . . . . .