. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . "Item scaling (Dragon Age II)"@en . . . . . . . . . . . "Item scaling (or item level scaling) is a gameplay mechanic responsible for adjusting item power to the character level. In regard to scaling, items in Dragon Age II can be split into three distinct categories:"@en . . . . . . . . . . . "Item scaling (or item level scaling) is a gameplay mechanic responsible for adjusting item power to the character level. In regard to scaling, items in Dragon Age II can be split into three distinct categories: 1. \n* Unique items usually have fixed (predefined) levels. 2. \n* All generic and some unique items are scaled to Hawke's level once \u2013 at the time when they are generated. They don't improve in quality afterwards. Note: Container contents and merchant inventories are generated when you enter the area. Loot from enemy remains and quest rewards are created when they are received. 3. \n* Some unique weapons and accessories have the Improves with level-up property. These items are re-scaled every time Hawke gains a level. Companion armor also falls into this category even though it is not explicitly marked as leveled in UI. Note: Companion level is ignored for the purposes of scaling, only Hawke's level counts."@en . . . . . . . . .