. "Zone number: 44 In many ways, this is the center of economic activity in the town. People rush back and forth between auctioneers, querying costs and quantites in search of a great deal or a rare item from across the land. Note: To enter this zone you need to be at least level 3."@en . . "Jumpgate Evolution was going to feature Auction Houses at major stations, a practice similar to that found in most MMOs. These locations were going to be the primary sources of trade between players. \n* In many cases, a player would've required components he/she couldn't craft due to corporate affiliations. This would've required them to purchase items on the AH. \n* It is expected that players will specialize in a narrow range of items, which they will manufacture and sell. This is different from the majority of MMO type games where a \"Weaponsmith\" can produce nearly the entire line of available gear for the craft. See the Production section of the Wiki for more detail."@en . "The Auction House"@en . . "Zone number: 44 In many ways, this is the center of economic activity in the town. People rush back and forth between auctioneers, querying costs and quantites in search of a great deal or a rare item from across the land. Note: To enter this zone you need to be at least level 3."@en . "Jumpgate Evolution was going to feature Auction Houses at major stations, a practice similar to that found in most MMOs. These locations were going to be the primary sources of trade between players. \n* In many cases, a player would've required components he/she couldn't craft due to corporate affiliations. This would've required them to purchase items on the AH. \n* It is expected that players will specialize in a narrow range of items, which they will manufacture and sell. This is different from the majority of MMO type games where a \"Weaponsmith\" can produce nearly the entire line of available gear for the craft. See the Production section of the Wiki for more detail."@en . .