"cyclops drone"@en . "0"^^ . "100.0"^^ . "110.0"^^ . "Cyclops Drone"@es . "8.1"^^ . "--"@es . "Mages try keep a little distance from them as their melee is quite strong."@sv . . "Humanoids"@es . . "190"^^ . . "Giants"@es . . "yes"@en . . . "180"^^ . "Cyclops Drone"@en . "100.0"^^ . "Creature added in the Christmas Update 2007. A subspecies of cyclops with four arms. Judging from the rocks that they carry, they are the workers of cyclops society."@es . . . "Fights to the death with strong melee and distance attack. They can throw boulders even off screen."@es . "a"@en . "Runs away at low hp"@en . "None."@es . "__NOWYSIWYG__"@es . "__NOEDITSECTION__ __NOWYSIWYG__"@en . "No"@en . . "yes"@es . "Paladins should have about 50 distance to hunt them, try to run them in a circle and not in a straight line so that you do not run into more of them. Bow is not advised because of their distance melee attacks, so you may better use shield and throwing weapons."@en . "no"@sv . "Humanoids"@sv . . "Giants"@sv . "Fire, Energy, Poison"@en . . "99"^^ . "The so-called Cyclops Drones are the workers among the cyclops society. They are born physically different from their kin. The most prominent feature of a Cyclops Drone are its four muscular arms. They are stronger and more persistent than the ordinary cyclops, though they lack considerably on intelligence. They are usually calm, but their fellow cyclopes train and condition them in order to ensure that their passive attitude changes quickly when facing one of the 'lesser' races. Conditioned Cyclops Drones usually attack on sight. Fortunately, they hardly seem to understand what they are doing and therefore rarely use the full strength of their imposing arms. Still, the sheer force of a thoughtless blow can crush bones and break weapons and armour. Cyclops Drones are not numerous, and as they are also not much valued among the cyclops, they are usually found deep underground working under supervision of other cyclops."@en . "Fights until death with a strong melee and distance attack."@sv . "Energy Damage , Ice Damage and Holy Damage"@sv . "Giants"@en . . "Melee , Distance Fighting"@sv . "Knights they are stronger than cyclops so you need quite good skills and at least level 20 to hunt them together with other cyclops for a long time as they never are found alone."@sv . "Medium"@en . . "525"^^ . "Cyclops Drone"@ca . "--"@sv . "0"^^ . "330"^^ . "Nothing"@sv . "Cyclops Drone"@sv . "New creature in the christmas update 2007. A subspecies of cyclops with four arms. Judging from the rocks that they carry, they are the workers of cyclops society."@sv . "yes"@es . "615"^^ . "100.0"^^ . "Creature added in the Christmas Update 2007. A subspecies of cyclops with four arms. Judging from the rocks that they carry, they are the workers of cyclops society."@en . "100.0"^^ . "Be careful of luring too much as they can throw you several tiles away"@en . "\"Fee! Fie! Foe! Fum!\", \"Luttl pest!\", \"Me makking you pulp!\", \"Humy tasy! Hum hum!\""@sv . "Knights: They are stronger than cyclops, it is recommended to have skills 65/65 and level 20 or higher to hunt them. They are never found alone and are usually together with other kinds of cyclops."@en . . . "no"@en . "Melee , Boulder Throw , Throw Player , Stun, Disarm"@en . . "Paladins should have about 50 distance to hunt them, try to run them in a circle and not in a straight line so that you do not run into more of them. Bow is not advised because of their distance melee attacks, so you may better use shield and throwing weapons."@es . "90.0"^^ . . "cyclopsdrone"@en . "Cyclops Drone"@sv . "Earth Damage and Death Damage"@sv . . "no"@en . . "Mages: Try to keep a little distance from them as their melee is quite strong. If you are a Druid try to use Terra rod or, if possible, Springsprout Rod as they are weak to Earth Damage."@es . "Cyclops drones have strong melee and distance attacks. They can throw boulders even off screen."@en . . "no"@en . . . "Cyclopolis, Mount Sternum and Mistrock."@es . "700"^^ . "cyclops drones"@en . "99"^^ . "--"@en . "Cyclops Drone"@es . "80.0"^^ . "No"@es . . "Mages: Try to keep a little distance from them as their melee is quite strong. If you are a Druid try to use Terra rod or, if possible, Springsprout Rod as they are weak to Earth Damage."@en . "__NOWYSIWYG__"@es . "200"^^ . "\"Fee! Fie! Foe! Fum!\"; \"Luttl pest!\"; \"Me makking you pulp!\"; \"Humy tasy! Hum hum!\"."@es . "Paladins should have about 50 distance to hunt them and bow is not advised because of their distance attacks. So use spears and a shield instead. Remember that they might be found with cyclops smiths so caution is advised."@sv . "100"^^ . "1680"^^ . "yes"@en . . "no"@en . "no"@es . "Cyclops Drone"@en . "100"^^ . "Humanoids"@en . "Melee , Throws Boulder 0-85?)."@es . "100.0"^^ . "__NOEDITSECTION__ __NOWYSIWYG__"@en . "Knights: They are stronger than cyclops, it is recommended to have skills 65/65 and level 20 or higher to hunt them. They are never found alone and are usually together with other kinds of cyclops."@es . "0"^^ . "None"@en . "100.0"^^ . "Cyclopolis, Mount Sternum, Mistrock and in the Cyclops version of the Forsaken Mine."@en . "325"^^ . "Giant"@en . "105.0"^^ . "yes"@en .