. . "950"^^ . . . "Trinity/Patch History"@en . "*Energy Vampire now works on Azoth and Lockjaw in The Index. \n\n\n\n*Blessing Changes\n**Damage resistance is now a flat value of 50% which can be increased by Ability Strength up to a cap of 75%.\n**Fixed a possible infinite damage multiplier.\n\n\n\n*Blessing Changes\n**Allies now have to be within the shared Tenno Affinity aura range .\n**Damage resistance is now calculated by the following formula: Damage Resistance % = 100 - Square \n*Passive: Revive fallen allies faster from further away.\n\n\n\n*Energy Vampire will no longer affect Inaros when in Sandstorm.\n\n\n\n*Fixed an error causing Trinity\u2019s Energy Vampire to potentially instant kill bosses in conjunction with Well of Life.\n\n\n\n*Conclave: Well of Life and Energy Vampire no longer require a target to activate.\n\n\n\n*Fixed Greatsword weapons sitting strangely on Trinity and Trinity Prime when holstered.\n\n\n\n*Fixed an issue with Trinity's Skirt disappearing when equipping the Immortal Skin.\n\n\n\n*Physics added to Trinity's skirt.\n\n\n\n*Prime: Improved the resolution on Trinity Prime\u2019s image in the Market.\n*Prime: Fixed Trinity Prime not appearing in the Codex.\n*Prime: Fixed Trinity Prime\u2019s helmet dangles swapping to other non-Prime helmets.\n\n\n\n*Prime: Trinity Prime added to drop tables\n\n\n\n*Conclave: Trinity can now be used in Conclave.\n\n\n\n*Conclave: Fixed Trinity being available for use in Conclave.\n\n\n\n*Added additional collision to Trinity\u2019s skirt to help prevent capes and Syandanas clipping through her skirt.\n\n\n\n*Fixed incorrect visual effect showing on Energy Vampire.\n\n\n\n*Augment: Energy Vampire - Vampire Leech\n\n\n\n*Well of Life will no longer waste energy on invulnerable targets.\n*Vay Hek is no longer vulnerable to Energy Vampire .\n*Fixed Well of Life inadvertently causing damage to certain enemies.\n*Fixed Well of Life and other abilities for clients targeting invulnerable enemies after Mag\u2019s Bullet Attractor had expired.\n\n\n\n*Fixed Link using the incorrect energy color.\n*Fixed Syandanas clipping through Trinity\u2019s clothing and armor.\n\n\n\n*Fixed Blessing removing overshields.\n\n\n\n*Fixed the Nullifier Crewman\u2019s protective bubble not removing Link.\n\n\n\n*Augment: Link - Abating Link\n*Fixed enemies targeted by Energy Vampire becoming stuck in an animation loop.\n\n\n\n*Energy Vampire changes\n**Damage dealt is now direct-to-health damage instead of Slash .\n**Damage is now only scaled off of HP instead of HP + Shields.\n**Damage will scale off of their current HP or \u00BC of their max, whichever is greater.\n**Damage will always be at least 5 HP per pulse.\n**You will no longer be able to cast on targets that won\u2019t take damage from it; this specifically applies during the invulnerability phases of certain bosses.\n**Multiple Trinities can no longer drain energy from a single target simultaneously.\n\n\n\n*Energy Vampire now only benefits teammates who can see or can be seen by the targeted victim .\n\n\n\n*Energy Vampire can no longer be cast on inactive Corpus Turrets.\n\n\n\n*Augment: Well of Life - Pool of Life\n\n\n\n*Fixed issue with Blessing fully restores the health of the Fomorian power core in Hijack missions.\n\n\n\n*Blessing is now recastable while passive damage reduction is active. This means you no longer need to wait for your Duration timers to expire before being able to recast Blessing.\n\n\n\n*Blessing now heals 40/50/75/80% health and shields based on Mod rank. The percentage can also be increased by strength mods.\n*Fixed an issue with Blessing affecting Excavators.\n\n\n\n*Fixed Blessing not providing a consistent damage reduction value across all affected beings.\n\n\n\n*Fixed an issue with Trinity's ability icons appearing incorrectly.\n\n\n\n*Blessing no longer affects defense pods.\n\n\n\n*Fixed Link visual effects remaining after teleport volume.\n\n\n\n*Tweaked a number of armor offsets.\n\n\n\n*Blessing is now cast-able when in the air.\n\n\n\n*Fixed an erroneous description in Energy Vampire.\n\n\n\n*Blessing: On cast, Blessing restores all shields and health. Damage reduction for the duration of the skill is now based on the greatest percentage of health healed . This should make the use of Blessing more reactive, greatly benefiting players that pay attention and monitor party health to maximize its effectiveness.\n**Reduced the time it takes for Trinity's Blessing animation to play.\n*Energy Vampire: Will now pulse one last burst from the victim when it dies, releasing any remaining energy; this should make the ability useful even when the enemy is killed prematurely.\n*Fixed incorrect visuals appearing on Trinity's Helmet.\n\n\n\n*Improved the client side visuals for the effect created when enemies are hit by Energy Vampire and Well of Life.\n\n\n\n*Fixed Link becoming unusable if no enemy targets can be found after casting.\n\n\n\n*Trinity\u2019s Blueprint drops have moved to Iliad on Phobos to be dropped by Lt Lech Kril and Captain Vor.\n*Fixed Trinity clipping with the Grakata for the Noble Animation set.\n\n\n\n*Armor buff from 10 to 15.\n*Fixed script error in Well of Life that would cause ability-in-use bug.\n\n\n\n*Fixed \"Power In Use\" occurring when using Energy Vampire.\n\n\n\n*Fixed players potentially taking shield damage when Trinity has Blessed them.\n\n\n\n*Fixed Blessing not making Trinity invulnerable.\n\n\n\n*Link now prevents procs .\n\n\n\n*Conclave: Fixed Energy Vampire in Conclave which caused enemies on the opposite team to regenerate energy as well.\n\n\n\n*Added sound for Energy Vampire deactivating.\n\n\n\n*Fixed Well of Life which was causing shields to increase exponentially during Survival missions.\n\n\n\n*New ability icons.\n*Fixed Link that was targeting closed turrets and security cameras.\n\n\n\n*Feedback Changes\n**Well Of Life: Now plays reaction animation, Life is 10x multiplied allowing players to leech enough health out.\n**Energy Vampire: Now plays reaction animation and doesn't require damage to get energy. Instead target radiates a set amount of energy every couple of seconds. Also does damage to the target .\n**Link: No longer fully immune to damage; changed to damage reduction, now links to several targets at once amplifying the incoming damage. Increased radius search for link targets.\n**Blessing: Animation speed changes and timing. No longer wait until end of casting animation to get ability effects.\n\n\n\n*Improved cast animation for Blessing.\n\n\n\n*Fixed energy colors not being applied to Link.\n\n\n\n*Fixed Trinity blueprints dropping from Grineer Commander.\n\n\n:\n*Fixed an issue where Trinity could get sliced in half or ragdoll when her Link target was meant to receive such an injury\n\n\n:\n*Fix for Well of Life and Energy Vampire being considered \"in use\" even on dead targets.\n\n\n:\n*Updated Visual FX on Link and Energy Vampire.\n\n\n:\n*Fixed Link having limited use against Fusion MOAs, power effect now more in-line with other enemies.\n*Fixed Link affecting the rescue target, even when other enemies are nearby. Link ability now ignores all friendlies.\n\n\n:\n*Trinity's helmet effect now works with \"energy\" palette color changes..\n*Revised sound for Trinity's Link ability.\n*Fixed Link that was affecting/destroying her sentinel.\n\n\n:\n*Fix Link destroying equipped sentinel.\n\n\n:\n*Fixed Link targeting her own sentinel.\n\n\n:\n*Sentinels are now affected by Trinity's healing abilities.\n\n\n:\n*Improved Trinity speed for Health trade off.\n\n\n:\n*Abilities\n**Well of Life\n**Energy Vampire\n**Link\n**Blessing"@en .