. . "Andy O'Neil"@es . "Andy O'Neil"@en . . . "Andy O'Neil es un ingeniero estadounidense de videojuegos. O'Neil fue un ingeniero t\u00E9cnico principal en Retro Studios para Metroid Prime y Metroid Prime 2: Echoes. O'Neil tambi\u00E9n ayud\u00F3 en el desarrollo de una demo de una versi\u00F3n de Revolution (el nombre en clave para Wii) de Echoes que se mostrar\u00EDa en el Tokyo Game Show en 2005. En Metroid Prime 3: Corruption se le acredit\u00F3 en agradecimientos adicionales. O'Neil contribuy\u00F3 con efectos de part\u00EDculas de armas, paquetes de jugadores y colisi\u00F3n, pero dej\u00F3 Retro Studios en 2005."@es . . "Andy O'Neil is an American video game engineer. O'Neil was a lead technical engineer at Retro Studios for Metroid Prime and Metroid Prime 2: Echoes. Prior to its cancellation, either O'Neil or David Kirsch was the lead engineer of Car Combat, another game in development by Retro. O'Neil also assisted in developing a demo of a Revolution (the codename for the Wii) version of Echoes to be shown at the Tokyo Game Show in 2005. In Metroid Prime 3: Corruption, he was credited under additional thanks. O'Neil contributed weapon particle effects, player package and collision for the game, but left Retro Studios in 2005, 2 years before the game was released."@en . . "Andy O'Neil es un ingeniero estadounidense de videojuegos. O'Neil fue un ingeniero t\u00E9cnico principal en Retro Studios para Metroid Prime y Metroid Prime 2: Echoes. O'Neil tambi\u00E9n ayud\u00F3 en el desarrollo de una demo de una versi\u00F3n de Revolution (el nombre en clave para Wii) de Echoes que se mostrar\u00EDa en el Tokyo Game Show en 2005. En Metroid Prime 3: Corruption se le acredit\u00F3 en agradecimientos adicionales. O'Neil contribuy\u00F3 con efectos de part\u00EDculas de armas, paquetes de jugadores y colisi\u00F3n, pero dej\u00F3 Retro Studios en 2005. El trabajo de O'Neil en la Saga Prime se describe como juego de Morfosfera, movimiento del jugador (normal, Ataque Barrena, Salto trepador, etc.), detecci\u00F3n de colisiones, armas del jugador y efectos (Difusor de Hielo, Rayo Oscuro, Rayo de Plasma), sistema de part\u00EDculas, sistema de armas, desfragmentador de memoria, sistema de detecci\u00F3n de colisiones, sistema de gesti\u00F3n ARAM, optimizaci\u00F3n de la CPU y de la memoria, sistema de ficheros en red, iluminaci\u00F3n est\u00E1tica, c\u00E1lculo de visibilidad fuera de l\u00EDnea, editor de part\u00EDculas, herramienta de conexi\u00F3n de red, generaci\u00F3n autom\u00E1tica de c\u00F3digo de carga... O'Neil es actualmente el vicepresidente de Bluepoint Games, un estudio independiente que ha trabajado recientemente en remasterizaciones de juegos de Sony, como God of War y Shadow of the Colossus. en:Andy O'Neil Categor\u00EDa:Empleados de Retro Studios Categor\u00EDa:Metroid Prime Categor\u00EDa:Metroid Prime 2: Echoes"@es . "Andy O'Neil is an American video game engineer. O'Neil was a lead technical engineer at Retro Studios for Metroid Prime and Metroid Prime 2: Echoes. Prior to its cancellation, either O'Neil or David Kirsch was the lead engineer of Car Combat, another game in development by Retro. O'Neil also assisted in developing a demo of a Revolution (the codename for the Wii) version of Echoes to be shown at the Tokyo Game Show in 2005. In Metroid Prime 3: Corruption, he was credited under additional thanks. O'Neil contributed weapon particle effects, player package and collision for the game, but left Retro Studios in 2005, 2 years before the game was released. O'Neil's work on the Prime series is described as \"Player morphball, player movement (normal, screw attack, wall jump etc) & collision detection, player weapons and effects (ice spreader, dark beam, plasma beam), custom creature effects (\u2018Ing Spot\u2019), split screen multiplayer. Particle system, weapon system, defragmenting memory allocator(s), collision detection system, physics system refactor, ARAM management system, CPU and memory optimization, network file system. Static lighting (lightmaps), offline visibility calculation (PVS), particle editor, network connection tool, \u2018fast script cook\u2019, world cooker optimization, automatic loading code generation\". O'Neil Previously worked at NMS Software Ltd. (1995-98), Tigon Software (1988-99, contract) and Acclaim Studios Austin (1999-2000). He is now the vice president of Bluepoint Games, an independent studio that has recently worked on remasters of Sony games, such as God of War and Shadow of the Colossus."@en .