"8"^^ . . . "120"^^ . "22"^^ . "3"^^ . "9"^^ . "Bombard Tower"@en . "1"^^ . . "+40 vs ships"@en . . . "2220"^^ . "5"^^ . . . "6"^^ . . . "125"^^ . "100"^^ . "92.0"^^ . . "Bombard Tower"@en . "80.0"^^ . "See table"@en . "Attacks enemies"@en . . "Towers are an essential part of any kind of fortification. Bombard Towers are very useful and valuable for defending the player's settlement against enemy raiding parties, and can tackle heavily armored and well rounded units, unlike the regular Towers. Turtling strategies becomes more successful with the inclusion of Bombard Towers among regular Towers and Castles in order to create a strong fortification. When going for a Wonder or Relic win, Bombard Towers are very valuable when included in the defensive structures."@en . . . "camels"@en . "10"^^ . . "22"^^ . "Towers are an essential part of any kind of fortification. Bombard Towers are very useful and valuable for defending the player's settlement against enemy raiding parties, and can tackle heavily armored and well rounded units, unlike the regular Towers. Turtling strategies becomes more successful with the inclusion of Bombard Towers among regular Towers and Castles in order to create a strong fortification. When going for a Wonder or Relic win, Bombard Towers are very valuable when included in the defensive structures. Bombard Towers should be placed in choke points to make them more effective or behind cliffs or forests. They work better if placed within the range of each other, within the range of regular Towers or within the range of a friendly Castle since those buildings will provide cover fire for each other. Using Walls protects them to some extent from Rams, but against Rams, the help of melee units is needed. In maps like Archipelago and Islands it is a wise idea to have several Bombard Towers near the shore line in order to take down potentially dangerous enemy fleets and give some support to the player's own fleet near the coast. Offensively, Bombard Towers can also be used for front line support as in a retreat they can garrison troops that can be healed and it also provides cover fire for buildings like Barracks, Stables, Archery Ranges, or Siege Workshops if they are placed near an enemy town. In this regard they are better than a Castle since they are cheaper and are created quicker, while also featuring a high attack. Bombard Towers can even be used like a siege support building, if a player is attacking an enemy location they can take some Villagers to create several Bombard Towers outside and around the opponents fortifications in order to take them down with the support of units. A Bombard Tower has 120 attack, enough to one-hit-kill any infantry or archer and two-hit-kill any other unit that isn't an Elephant, Ram, or Turtle Ship. However, they can be outranged by Trebuchets, Cannon Galleons, and Bombard Cannons. So essentially, these three units and the aforementioned Rams are the only units Bombard Towers have to really fear. Elite Longbowmen also outrange Bombard Towers, but deal very little damage and are a much smaller threat. Turkish Bombard Towers have an extra long range and can only be outranged by Trebuchets, Elite Cannon Galleons, and Turkish Bombard Cannons, making them even harder to deal with."@en . . .