. . . . . "He also appears in the minigame Klobbstacle Course, as the replacement for Donkey Kong. Klubba makes a quick appearence at the beginning of The Original Donkey Kong. He watches King K. Rool read about Jumpman, and makes a comment about him. He doesn't appear again."@en . . "Klubba is a Kremling that guards the entrance to the Lost World in Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2. There are five toolbooths in Donkey Kong Country 2, each leading to one of the five levels of the Lost World. Three options are available: 1. \n* Pay fifteen Kremkoins 2. \n* Fight Him 3. \n* Run Away The second and the third option are pretty much the same thing. Selecting the second option will make Klubba use his club on the Kongs, returning them to the map."@en . . . . . . "DKC2 Artwork Klubba.jpg"@de . . . . "Klubba is a Kremling whom, is surprisingly, an ally of Diddy and Dixie in their quest to rescue Donkey in Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2. Klubba is a giant Kremling whom is green like all the others and is a colour swap of Kudgel. It is unknown if the two are related in any sort of way. He holds a clubba (the word he is named after) in his hand and speaks in a stereotypical pirate accent in the games."@en . "Klubba's artwork from Donkey Kong Country 2: Diddy's Kong Quest."@en . . . "150"^^ . . "Artwork"@de . . . . . . . . . . . . . "Klubba is a large muscular Kremling that appears in Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2 as a Kremling who guards the Lost World in his own place, Klubba's Kiosk. In order to enter the Lost World, Diddy Kong and Dixie Kong must pay him 15 Kremkoins in each world. The second and third options are basically the same thing, due to the fact that Fight Him makes Klubba hit the Kongs out of the screen and exit the place and Run Away makes the Kongs exit the place. It costs 75 Kremkoins to visit all the levels in the Lost World. Diddy and Dixie have either three choices when visiting him: \n* Pay 15 Kremkoins: Diddy and Dixie pay fifteen Kremkoins, they can enter the Golden Barrel. \n* Fight Him: Klubba will hit Diddy and Dixie with his cudgel out of the screen. \n* Run Away: Diddy and Dixie exit Klubba's Kiosk. \n* Bag a Bug (Exclusive to the Game Boy Advance version): This game is exclusive to only the Game Boy Advance version of Donkey Kong Country 2: Diddy's Kong Quest where Diddy and Dixie must pay five Banana Coins to play the minigame. Here, Diddy is the playable character and he must catch the amount of bugs needed to catch before time runs out to win. There will also be Klubba trying to attack Diddy. In Donkey Kong Land 2, Klubba returns in Klubba's Kiosk with the map being reversed and instead of Klubba being on the right, he is located on the left. He is found on the main world map of Crocodile Isle next to Gloomy Gulch on the left."@en . . . "Donkey Kong Country 2: Diddy's Kong Quest"@en . . . "Donkey Kong Country 2: Diddy's Kong Quest"@en . . . . . . . "Club usage"@en . . . . . "Klubba"@de . . . . . . . . . "Donkey Kong Country 2: Diddy's Kong Quest"@en . . . . . "Klubba is a large muscular Kremling that appears in Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2 as a Kremling who guards the Lost World in his own place, Klubba's Kiosk. In order to enter the Lost World, Diddy Kong and Dixie Kong must pay him 15 Kremkoins in each world. The second and third options are basically the same thing, due to the fact that Fight Him makes Klubba hit the Kongs out of the screen and exit the place and Run Away makes the Kongs exit the place. It costs 75 Kremkoins to visit all the levels in the Lost World. Diddy and Dixie have either three choices when visiting him:"@en . . . . . "Klubba is a minor villain from Donkey Kong Country 2. Kaptain K. Rool assigned him to protect the Toll Bridge, the only access to the Lost World, where the core of Crocodile Isle is located. Klubba doesn't like K. Rool too much, so he will let you pass if you pay him some Kremkoins. If you dare don't pay, he will smash you out of the bridge and challenge you to come again."@en . "Donkey Kong Country 2: Diddy's Kong Quest"@en . "Donkey Kong Land 2"@en . . . "Donkey Kong Country 2: Diddy's Kong Quest"@en . . "Klubba's artwork from Donkey Kong Country 2: Diddy's Kong Quest"@en . . . "Klubba is a Kremling that guards the entrance to the Lost World in Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2. There are five toolbooths in Donkey Kong Country 2, each leading to one of the five levels of the Lost World. Three options are available: 1. \n* Pay fifteen Kremkoins 2. \n* Fight Him 3. \n* Run Away The second and the third option are pretty much the same thing. Selecting the second option will make Klubba use his club on the Kongs, returning them to the map. In the Game Boy Advance version of Donkey Kong Country 2: Diddy's Kong Quest, a fourth option was added called Bag a Bug. It costs five Banana Coins to play this mini-game. In Donkey Kong Land 2, Klubba's Kiosk is located on the main map next to Gloomy Gulch. All forty seven Kremkoins are needed to enter the Lost World."@en . "C"@en . . "Klubba is a very powerful Kremling who lives in Crocodile Isle. He runs Klubba's Kiosk, the only known entrance to the Lost World."@en . . "Artwork von Klubba"@de . . "Character"@en . . . "Klubba ist ein friedlicher Kremling mit einer Keule. Seine Haut ist gr\u00FCn."@de . "Donkey Kong Land 2"@en . . . "Klubba is a Kremling whom, is surprisingly, an ally of Diddy and Dixie in their quest to rescue Donkey in Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2. Klubba is a giant Kremling whom is green like all the others and is a colour swap of Kudgel. It is unknown if the two are related in any sort of way. He holds a clubba (the word he is named after) in his hand and speaks in a stereotypical pirate accent in the games. He guards the entrance to the Lost World. Though, despite his cruel acts, he also allows Diddy and Dixie to enter the Lost World if they pay him fifteen Kremkoins per world. If Diddy and Dixie don't pay him by selecting the \"Fight Him\" and \"Run Away\" options (identical options), he gets out his Klubba and smacks out the two from his own toll. He also is a foe in a minigame called Bag a Bug which is only exclusive to the Game Boy Advance version of Donkey Kong Country 2: Diddy's Kong Quest where Diddy or Dixie must collect bugs while avoiding him at the same time. This minigame costs five Banana Coins to play. In his Donkey Kong Land 2 reappearance, two things have changed; he is now located on the left side of the screen instead of the right and is only found on the left side of Gloomy Gulch. Also, only forty seven Kremkoins are needed to be paid to access the Lost World as not as much Bonus Levels appear in the game."@en . . . . . "Male"@en . . . . . "100"^^ . . . "Klubba"@en . . . . "Klubba ist ein gro\u00DFer, gr\u00FCner Kremling mit einer Keule."@de . . . . . . . . . "He also appears in the minigame Klobbstacle Course, as the replacement for Donkey Kong. Klubba makes a quick appearence at the beginning of The Original Donkey Kong. He watches King K. Rool read about Jumpman, and makes a comment about him. He doesn't appear again."@en . . "Klubba ist ein friedlicher Kremling mit einer Keule. Seine Haut ist gr\u00FCn."@de . . . . . . . . . . "Klubba is a very powerful Kremling who lives in Crocodile Isle. He runs Klubba's Kiosk, the only known entrance to the Lost World."@en . . "Donkey Kong Country 2: Diddy's Kong Quest"@de . "Klubba"@en . . . . "Klubba"@de . . . . . . "Klubba is a minor villain from Donkey Kong Country 2. Kaptain K. Rool assigned him to protect the Toll Bridge, the only access to the Lost World, where the core of Crocodile Isle is located. Klubba doesn't like K. Rool too much, so he will let you pass if you pay him some Kremkoins. If you dare don't pay, he will smash you out of the bridge and challenge you to come again."@en . . "Klubba ist ein gro\u00DFer, gr\u00FCner Kremling mit einer Keule."@de . "Donkey Kong Country 2: Diddy's Kong Quest"@de . "Unknown"@en .