"function GetFirstEffect (object oCreature) Get the first in-game effect on oCreature. \n* Return type: effect \n* Include file: nwscriptdefn"@en . . "effect"@en . "The GetFirstEffect() and GetNextEffect() NWScript commands iterate through all effects on the specified object. This can be useful both for determining if a creature is under the effect of a particular type of effect and for locating an effect that should be removed. As with the other GetFirst*() and GetNext*() pairs of commands, GetFirstEffect() is used to initialize the iterator while GetNextEffect() moves the iterator to the next item."@en . "GetNextEffect"@en . . "The GetFirstEffect() and GetNextEffect() NWScript commands iterate through all effects on the specified object. This can be useful both for determining if a creature is under the effect of a particular type of effect and for locating an effect that should be removed. As with the other GetFirst*() and GetNext*() pairs of commands, GetFirstEffect() is used to initialize the iterator while GetNextEffect() moves the iterator to the next item."@en . "GetFirstEffect"@en . "The object whose effects will be examined."@en . . . "function GetFirstEffect (object oCreature) Get the first in-game effect on oCreature. \n* Return type: effect \n* Include file: nwscriptdefn"@en . "GetFirstEffect"@en . . . . . "object oCreature"@en .