"Receive a probability of earning 1 additional combo point using skills that obtain combo points."@en . "none"@en . . . "|-|KMS 1.2.261= File:Skill Combo Training.png \uCF64\uBE44\uB124\uC774\uC158 \uD2B8\uB808\uC774\uB2DD \n* Class: Blaster \n* Type: Passive \n* Maximum Level: 9"@en . . . "Receive a probability of earning 1 additional combo point using skills that obtain combo points."@en . "Combo Training"@en . . "none"@en . . "|-|KMS 1.2.261= File:Skill Combo Training.png \uCF64\uBE44\uB124\uC774\uC158 \uD2B8\uB808\uC774\uB2DD \n* Class: Blaster \n* Type: Passive \n* Maximum Level: 9"@en . "Buff"@en . "Combo Training"@en . "Double Attack (RO2) Lv. 1"@en . . "3"^^ . "Passive"@en . . "Note : Acts as a separate 'critical' modifier (Damage turns purple instead of blue when it triggers). Chance for the passive to activate is assumed to be based on the character's crit rate as well. Hence the damage formula for this is: Base Damage * Combo Multiplier (the combo motions gives varied damage multipliers) * Crit Multiplier (2x base) * Combo Training Multiplier."@en . "Note : Acts as a separate 'critical' modifier (Damage turns purple instead of blue when it triggers). Chance for the passive to activate is assumed to be based on the character's crit rate as well. Hence the damage formula for this is: Base Damage * Combo Multiplier (the combo motions gives varied damage multipliers) * Crit Multiplier (2x base) * Combo Training Multiplier."@en . . . . .